(edited by Diemen.1754)
Greetings
Just wanted to make sure this wont be forgotten over the time. Town Cloth Tonics were a okayish solution for the time being. But there are still some weird extra-rules which seem to be a bit off and since there was no real conversation with the dev team about this feature, I just wanted to share my thoughts, hoping that a community manager will find this interesting and checking if other members of the community still feel the same:
First: The tonic itself blocks inventory space. I know, that this is the concept of tonics, but since the Clohes are the only tonics that don’t really transform your character but just style them, it feels a bit off
Second: No dying. This comes pretty much with the first point, since I am pretty sure that this was not really by design of the town clothes, but by design for tonics (since you just can’t dye a tree, a quaggan or a Karka tranformation).
Third: 15 Minutes and not fighting abilities. I mean seariously? Okay, once again, the second part makes perfectly sense for tonics but even for any other tonic the 15 Minutes transform back is just a bit awkward. Why should I want to be tranformed back when there is an extra button in my skills bar (the only button if this is not costume brawlable) to transform back?
So while I am sure, that there is a design or technical reason for you to not make these clothes available via the normal outfit area, I’m at least curious why not making it infinite so I don’t have to doubleclick an item all 15 minutes to not to be transformed back (this is especially ridiculus if I think about the fact that there are some karma merchant tonics with no lasting time at all)
Maybe this is something which is felt by some other people too.
Thanks
(edited by Diemen.1754)
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