Showing Posts For DirtyMonk.9240:

Another med kit suggestion

in Engineer

Posted by: DirtyMonk.9240

DirtyMonk.9240

Or… y’know, maybe rebuild it as something that actually resembles a kit. kitten , even elixir gun has offensive capabilities. What we need is a reason to bring the kit that also allows it to function thematically.

A few things need to happen here:

  1. Med Kit needs an AA weapon (giant syringe?) with animation(s)
  2. Skills 2-5 need to offer offense/support on par with E-Gun.
  3. Med Kit needs to function selfishly baseline, traiting for party support (build diversity).
  4. Medical Dispersion Field needs to be adjusted to uniquely improve Med Kit functions (per #3).

Kits have always been considered the pinnacle of Engineer utility, which leaves me wondering why it has been so kittening hard for the Devs/Balance teams to get this one right. Every Engineer in their right mind would pick ANY other form of healing above Med Kit in its current state.

Agree, the best option would be to make a med kit with offensive, control and clean skills. Just leave F1 heal skill. Other fully rework.

Scrapper CD's are just too low for PvP

in Engineer

Posted by: DirtyMonk.9240

DirtyMonk.9240

Yeah, scrapper cooldowns are pretty ridiculously short for sPvP. Hopefully they’ll make a pass over it when they separate out PvP and PvE/WvW.

Number 2 skills on other classes :
Guardian hammer2 – 5 sec cd, True shot – 4 sec cd
Warrior hammer 2 – 6 sec cd
Revenant hammer 2 – 5 sec cd, Block on staf 10 sec cd.
Etc. etc.
And scrapper doesnt have a swap weapon, are you all here to the “ridiculous” crying.

Constant crashes since the patch

in Account & Technical Support

Posted by: DirtyMonk.9240

DirtyMonk.9240

Game crashes after patch, in log-in screen, loading screen, and change location in game.
3in1

Attachments:

(edited by DirtyMonk.9240)