Is there anybody else thinking that this fight is awesome and POSSIBLE with the right tactic?
Isnt it just about balling this time all together near a commander for example, so that the turrets can constantly fire with 2 on Tequatl and skill 3 and 4 on the whole group?
In the same time, you need 10 players on each side to protect the turrets. And best would be if the turrents use skill 3 at staggered intervalls. So that the group is always safe.
It s just an idea
But i would like to hear some critical minds
MFG Lilli Lightning