Showing Posts For Disciple.8024:
As I grind for my legendary weapon, I decided to run daily Obsidian Sanctum chests for badges of honor. As I painstakingly made my way through the jumping puzzle, I saw several members of other servers jumping with me. One even stopped to show me the way when it became apparent I was lost. None of them so much as raised their weapon or set a trap when I approached.
I wish the best for these individuals who had enough class and decency to not be “that guy”. Thank you.
Zeebok, yes the 2nd ability counts as an explosion. you activate it once and just when it passes through the enemy you activate it again and it explodes (you get damage from it passing through and the blast).
PvE. I’m not a huge fan of the healing turret unless I’m in dungeon groups (then it’s amazing). I prefer the toolbelt skill that I can use elixir H is on cooldown since any of the random buffs are useful on top of the random buff it gives when you drink it.
As for the protection injections, I’ll probably swap to it if I start fighting mobs with lots of stuns and dazes. I just really like that baseline regeneration I get.
I pick the explosive powder because of the explosion from the napalm blast. I really use that trait for farming mobs. It is essentially an aoe crit. Add 10% damage to all enemies it hits and it wrecks.
As for the +5% damage when endurance isn’t full it may be helpful (I haven’t really crunched the numbers) but I can attack from distance with the flamethrower’s 1st ability. then if they get close, I blind them. After that I can knock them back and damage them with the napalm blast and further ranged damage. I really don’t need to dodge all that much unless they are immune to blind.
When looking at the might stack from enhanced performance, I thought about it. But since it is only on heal skills it activates every 20 seconds at maximum. If I need to save my heal or the damage I’m suffering isn’t exceeding my regen rate then this really doesn’t come in handy.
Not saying these don’t work, but for the way I play the engineer they probably wouldn’t work. Good ideas though.
http://gw2skills.net/editor/?fcEQJAqelspyanuSgF17IBoHAuu3VkiHb5PKYbbB-e
With an engineer as my main and having tested countless builds, I figured I’d share my current build for some newer engineers looking for a good tank/dps build.
The flamethrower/juggernaut gives good damage, might, and survivability
The power line gives extra damage with flamethrower abilities 1-4 and allows further burning
The elixir line gives a quicker cooldown on your heal, allows almost constant buffs with elixir B, and good condition removal with elixir C.
It’s important to remember as an engineer to use your toolbelt skills. Here, they provide extra buffs, extra damage, and another source of condition removal. I know this build may not be for everyone, but it suits my play style very well. As a side note, I have soloed 2 champions with this build.