Showing Posts For Disregard.6492:

A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: Disregard.6492

Disregard.6492

The main problem is that people is exploiting this bug to profit from it.

They get with some professions more suited to the rest of the dungeon, then they switch to full damage ones to exploit the 4-1 sparks bug to get it done with a really specialized party focused solely and exclusively on damage, and then ask for over 10g to sell it to people.

This requires a fix ASAP.

Someone doesn’t like us mercenaries don’t hate the player hate the game meow.
http://www.youtube.com/watch?v=dEbE3fGfF-o

ROFL at that song. & I don’t see whats the problem of zerking a boss Mithran.

Thieves need to speak up - stop the uncalled for nerfs!

in Thief

Posted by: Disregard.6492

Disregard.6492

I agree with some posters, I don’t think thief damage needs to be decreased that much, because you’ll make it impossible for thieves to pve that way due to their low survivability in pve.

The problem is that toughness just doesn’t reduce enough damage, toughness is too weak. If you reduce toughness diminishing returns and increase toughness protection, you can make better hybrid builds where every point of toughness matters. Less people would go full glass cannon because it’s not worth getting any toughness, more people would get say, 400 toughness or so without going full bunker, and then they wouldn’t get instagibbed anymore.

But right now getting toughness means almost nothing, a thief will still burn you down real fast just with auto attacks even.

My suggestion is, leave thief damage alone for now, nerfing their damage will just prevent them from being able to pve anymore, but significantly increase toughness efficiency. Then we can put in some knight armor pieces into our gear to prevent getting instagibbed. Full bunker builds will get stronger, but considering they don’t do much damage at all I don’t see any problem with that. I rather have a fight drag out over a long time against a bunker, than get instagibbed by a thief or melted downed by a mesmer.

This man knows what he’s talking about. I wholeheartedly agree and I hope the Devs take it into consideration.

Of course a change like this could cause a few snags in PvE.

Disconnecting from Server Many Times

in Account & Technical Support

Posted by: Disregard.6492

Disregard.6492

I as well have been seeing this. Prior to patch I never disconnected unless I was forced off for a patch or something. Now, it happens roughly every half hour or so. Not an issue on my end either. I wish I could provide more details, but not sure what else I could say.