Showing Posts For Disregard.6492:
I agree with some posters, I don’t think thief damage needs to be decreased that much, because you’ll make it impossible for thieves to pve that way due to their low survivability in pve.
The problem is that toughness just doesn’t reduce enough damage, toughness is too weak. If you reduce toughness diminishing returns and increase toughness protection, you can make better hybrid builds where every point of toughness matters. Less people would go full glass cannon because it’s not worth getting any toughness, more people would get say, 400 toughness or so without going full bunker, and then they wouldn’t get instagibbed anymore.
But right now getting toughness means almost nothing, a thief will still burn you down real fast just with auto attacks even.
My suggestion is, leave thief damage alone for now, nerfing their damage will just prevent them from being able to pve anymore, but significantly increase toughness efficiency. Then we can put in some knight armor pieces into our gear to prevent getting instagibbed. Full bunker builds will get stronger, but considering they don’t do much damage at all I don’t see any problem with that. I rather have a fight drag out over a long time against a bunker, than get instagibbed by a thief or melted downed by a mesmer.
This man knows what he’s talking about. I wholeheartedly agree and I hope the Devs take it into consideration.
Of course a change like this could cause a few snags in PvE.
I as well have been seeing this. Prior to patch I never disconnected unless I was forced off for a patch or something. Now, it happens roughly every half hour or so. Not an issue on my end either. I wish I could provide more details, but not sure what else I could say.