5.1 Stomping and rezzing
This is such a crucial part of spvp. If you go down you go downed. You may know this from pve. You then need to be “stomped” to be killed entirely.
- Rezzing your teammates (and knowing when to rezz)
- Interrupting stomps
- Stomping opponents
Are crucial things for all fights!
Bring skills to save rezz your teammates! Bring skills to savestomp opponents (stability, invulnerability, blind)
Mind the downedstate abilities from all the classes to know how to “savestomp”.
Guard: A bubble which knocks everything in a radius. —> you need stability, invulnerability, to blind him when he does the attack, block or to port away and port back (shadowstep) after he did the bubble
Warrior: A projectile which interrupts you. You need stability, invulnerability, blind, projectileblock, block works. (port works if you are lucky)
Necromancer: A long fear. All of the above work (except port)
Ranger: A AOE interrupt. All of the above work (except port)
Engineer: A pull which interrupts you. Also a projectile. So all work including projectile hate.
Elementalist: Nothing works. You can only stomp after the mistform. So do dmg until he mistforms. Only stomp if you want him to mistform (to interrupt the rezzing for example)
Thief: Also nothing works, he can port and then stealth (if you start the stomp animation after he ported you can stomp him). Try damage!
Mesmer: He has a port. But you can fake the stomp (start the animation) interrupt yourself by moving wasd and then start stomping again. Most mesmers port themselves and then they spawn as soon as your stomp finishes and they are stomped (use stability to not get interrupted by other foes).
Know when you are able to rezz! Usually all the damage sits at the downed ally. Sometimes it’s better to take out damage than to join rezzing (or interrupting stomps). And sometimes you just can’t rezz because you would die also. Now when you can rezz! But ALWAYS try as fast as possible.
6. The maps
6.1 Forest of Niflhel
http://wiki.guildwars2.com/wiki/Forest_of_Niflhel
The map consits of 3 points. Like every map. The midpoint (keep) is accessible via stairs and the highground trough the paths below the keep. As not melee class you always want to get up there.
The 2 NPCs, Svanir and Chieftain spawn all 3 minutes after being killed. The team who gets the last hit on them is rewarded for 25 points! If you are a fast roaming class with an instant skill (thief, ele) you should try to “steal” these npcs!
You can see if they are attacked by watching the minimap. When the icon moves they are attacked.
Please also mind the highgrounds on Mine and Henge! use them to your advantage. Also have in mind that the distance between these points and the bases are very short. So it’s a rather disadvantageous situation to push farpoint.
6.2 Legacy of the foefire
http://wiki.guildwars2.com/wiki/Legacy_of_the_Foefire
This map has a HUGE midpoint, that’s why fights are always pretty long on this map (you can kite really well). Also keep in mind the highground and try to kite the dmg
If you kill the Lord (destroy the gates first. Most of it is explained well enough in the wiki) you will get 150 points!.
Don’t EVER attack BEFORE your team has reached 350! it’s just a waste of time. In the time you attack your opponent will triplecap you and you will probably loose. The time it takes to do lord and get the 150 points almost always gets you a disadvantage because they can cap all points and defend (gives them more than 150 points probably).
6.3 Battle of Khylo
http://wiki.guildwars2.com/wiki/Battle_of_Kyhlo
Mind the shift in Z-axis on this map. This provides very nice kiting abilities (knockdown, ports, etc.)
The trebuchet is crucial on this map! if you are a warrior, thief, ele or just see that nobody of your team is killing the opponent trebuchet go for it!
Letting your opponent shoot is always bad. Team who can shoot more usually wins the game.
Trebuchet shots can be dodged.
Common tactics is that a Mesmer with portal fixes the treb fast using the repkit.
6.4 Temple of the silent storm
http://wiki.guildwars2.com/wiki/Temple_of_the_Silent_Storm
Probably the most difficult map for beginners.
Think about the midbuffs as 4th and 5th point. They are crucial!!
The upper midbuffs doubles the points you receive from nodes. So if you have 2 and cap it you have 4 points for a brief amount of time!
the wiki explains the other basics really well.
I will talk about more advanced tactics in another thread, which I will write a few days from now. (will then be linked here)