Showing Posts For DjinnVirus.8342:
It was mainly aimed at the groups of easily over 50 facing each other off, and no one really getting anywhere due to what WyldKat posted: ‘The standoffs wouldn’t last so long if it wasn’t for that downed, dying, stomping death thing. Cover good.’
In perfect world people would work together. Posted this to see if people who are on same server might try to use it.
Guess it wasn’t such a good idea from some responses in posts. I just had’nt seen a youtube clip yet of someone doing this exact thing or on my server (Ring of Fire)
its old school but i thought the invisible part added a bit of fun though, havent seen someone make a whole zerg invisible yet.
will add in buffing before portal thx
Standoff’s, they last so long…
Here is a idea to break one.
Here’s the tactic and what u will need as a staple to the surprise attack:
3 mesmers
3 necromancers
2-3 engineers
3 guardians
2 thiefs
2 rangers
as many warriors and elementalists as possible.
First stage:
-1st mesmer casts invisibility on self places portal, runs over to other zerg and places portal, while most likely dieing in process.
- Half of zerg bunches up near or in portal.
Second stage:
- 2nd mesmer casts mass invisibility, while other classes cast all the buffs they can everyone then teleports arrives invisible.
- Engineers set up healing turrets and turrets near front and middle. then join guardians and other near front ready to set off exploding crates.
- Rangers arrange themselves at the back zerg.
- Warriors arrange themselves with necromancers/ and mesmer and guardians at the front. one guardian stays in centre of zerg with elementalists etc.
thiefs place themselves between front lines.
Class skills:
- 2nd and 3rd mesmer: 3rd mesmer – (Elite) Time warp & glamours & staff to protect and speed up attack sword / focus. (AOE)
- Necromancers – staff marks – (Elite) Plague after marks to blind opposing zergs and cause havoc. (AOE)
- Warrios – shouts – e.g. stability etc. – greatsword attacks and whirling axe attacks. (AOE)
Guardians front line – 1st line of warding to stop them retreating a bit, 2nd scepter, shield to stop artilery, and to place down smites. AOE attack and defence – wall of reflection.
Engineers – exploding barrels / rifle (AOE)
Elementalists – go crazy with aoe attack fireballs, and other spells.
Rangers – spirits / combo with sparpening stone / barrage (Elite) Roots when going in for melee.
Thiefs – invisible shelter / (Elite) Dagger storm
(This operation should last 10-20 seconds) This will cause confusion and disruption to other zerg focusing on surprise attack, then rest of zerg moves in to finish off and revive other players. (Would work best on bridges and narrow hot spots.
Or other tactic is that the whole zerg dissaperas and there are two teams doing this, which would seriously confuse the other zerg to this drastic disappearence, the only downside is that they might move forwards seeing that everyone is gone.
Feedback on this please. Buffs arn’t necessary as they will most likely get stripped by other zerg but it will give a good start and fighting chance at demolishing opponents.
What do people think, thought about it for a while, as i found standoffs boring and
un-tactical, the skill setups are strange too, but would be designed for co-op play.
(edited by DjinnVirus.8342)