Showing Posts For Djosdk.4612:

Potential Change to Reset Time

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Posted by: Djosdk.4612

Djosdk.4612

Yup, please change back to friday, though I would prefer the old times ^^

[Constructive] Features for a good BL map

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Posted by: Djosdk.4612

Djosdk.4612

Bumping up the threat, as I had posted a similar threat without noticing this one! Good initiative Yuffi!

Anet is not very keen on threats, lol.

lol, thanks for pointing out, I am pretty tired xD

[Constructive] Features for a good BL map

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Posted by: Djosdk.4612

Djosdk.4612

Bumping up the thread, as I had posted a similar thread without noticing this one! Good initiative Yuffi!

(edited by Djosdk.4612)

Your Ideal Borderland map

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Posted by: Djosdk.4612

Djosdk.4612

Hello everyone!

I’ve seen a lot of negative feedback regarding the new borderlands. Although the devs are not responding too the complaints, I really do think that the wvw-team is brainstorming very hard to come up with solutions.

However, as a game-dev student, I also know how hard it is to please your audience. Especially when you only get feedback like: “I don’t like this mechanic”, or “I think this new map sucks”. Even when the opinions are well argumented, negative feedback shows the developer only what you don’t want.

And it should be other way around! The question should be: What do you want?

What would your ideal borderlands be? Describe mechanics, themes, size of the border, the sort of fights, anything that you want from a borderlands map.

No, it doesn’t have to be on the current borderlands. I actually would prefer if you would describe something totally new.

And again, give positive feedback! don’t just state what you don’t want, be state what you do want!

That is what the devs need. They need feedback on what they should do, not what they shouldn’t do.

And even when they don’t listen to us… Isn’t it way more fun to describe what we want instead of constantly hating on what we don’t want…?

Grtz
A silent player

EDIT: Whoops, sorry guys, just saw a similar post somewhere buried on the second page! if you have any positive feedback, please post it over there https://forum-en.gw2archive.eu/forum/game/wuv/Constructive-Features-for-a-good-BL-map/first#post5782208

(edited by Djosdk.4612)

Why play thief when you can play ranger

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Posted by: Djosdk.4612

Djosdk.4612

Just wanted to respond to this topic, as I have been reading it with a lot of interest.
I won’t go too much into the discussion how to counter RF as a thief, as I don’t have a lot of experience with both classes.
What I noticed, is that there are multiple discussions going on. The first one is the actual counter against RF as a thief, and the second one is channeling skills vs stealth.

I can see where Archon is coming from. Stealth in gw2 Is more like a magical spell which makes you invisible, so it doesn’t make sense that a channeling skill would still be able to hit the character in stealth. This is btw called a ludonarrative dissonance, where game mechanics and narrative clash with each other.
Also game mechanic wise it is a bit strange, that skills which need to target a person can still hit someone in stealth, even though they are not targetable anymore.

However, this does not mean that the mechanic itself is bad. It was already mentioned by someone, that Anet has chosen to let channeling skills hit stealth characters for balancing purposes. This is very common in game design, because if you would make everything realistic, than of course some classes would be OP compared to other classes.
To make all the skills and classes viable, some realism needs be sacrificed.
Then the question remains: is RF balanced when it is used against thieves? I do not know the answer to that one, but I noticed that a lot of people were giving alternatives a thief could use to counter RF, or any channeling skill.