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Help I'm stuck in a PvP Match!

in PvP

Posted by: DkVZ.7153

DkVZ.7153

I’m stuck too. Did a few ranked, queued up unranked to test a build, stuck.

Can someone help me?

Thanks

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Posted by: DkVZ.7153

DkVZ.7153

Actually, you helped me refine my own build so thank you
I said I was gonna try the “discharge lightning” trait so I also took the tool kit along with it and so far this is the best variation of my build I’ve tried for PvE:
http://tinyurl.com/dyre3cn

The sort of shield block is really something I was missing, launch wrench crits almost everytime and does 1000+ dmg on a line and the box of nails helps my kiting and looks good with the high condition damage I have.

I could ditch Elixir C for something else in WvW, not sure yet. In PvP I use one of these annoying heal/tank build where people can’t kill you and you drop bombs everywhere like a madman (red circles and all). You can’t really kill people either but you almost always win at who’s the most annoying.

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Posted by: DkVZ.7153

DkVZ.7153

Seems pretty balanced to me.
Looks like the build Teldo labelled as “Glass cannon” on his stream: http://www.twitch.tv/teldoo

Basically a power rifle build (there’s a good post about that build in this thread) with 10 more points in the toughness line.
People usually take a stun breaker (like the Goggles – comes with a short cooldown tool belt skill) or good old Elixir C.

The only thing I could suggest is trying the 0/30/0/10/30 road and get a stun breaker. 10/20/0/10/30 is also OK (you can take the explosion radius increase – works on Mine Field) but if you’ve found your comfort there don’t change anything :P

Only thing I don’t like about rifle builds is the lack of ranged AOE (problem in WvW – glass cannons without AOE aren’t that useful there). Rifle 4 and 5 are close range skills, blunderbuss sucks IMO so you’re left with the piercing auto-attack which requires some intense positioning to maximize.

Anyway the more I try new builds the more I think Engineers aren’t supposed to be glass cannons. There’s too much stuff that makes a balanced engineer possibly a better value. Like the 10% healing -> power minor trait in inventions, the 5% toughness -> power also in inventions (basically a free +70-100 power along with the +100 toughness) and all the close range stuff we got (not to mention Juggernaut).

(edited by DkVZ.7153)

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Posted by: DkVZ.7153

DkVZ.7153

I like the idea of a static discharge build, haven’t tried that yet. But I do have tried pretty much every build that was posted here.

The one I’m sticking to now is a simple DPS pistol condition dmg build and I’m surprised I’m not seeing it very often:
http://tinyurl.com/d539eb6

You max out precision, crit dmg and condition dmg. In PvE and WvW I balance it out with toughness too. In PvP I go 10/30/0/0/30 (nothing in the toughness line).

The good part is the ultra-easy going nature of this build. Your main attack does AOE (piercing bullets trait and short natural AOE of pistols) AND condition damage through traits and the natural bleeding of the skill (can do bleeding, more bleeding, and burning (and more buring with incendiary ammo)). Anyone who hasn’t tried that out in WvW must give it a shot, it’s IMO better than grenades with grenadier, although with a shorter range (1000 against 1500). You also deal 5% more dmg against bleeding opponents because of a minor trait, and your opponents will always be bleeding.

Otherwise you spam pistol 2 and 3 which also do condition dmg and AOE of some sort. I also use glue shot and the flamethrower 3 to keep enemies off melee. I think it might well be because of the condition dmg but this build tends to attract aggro a lot in PvE, even when there are dudes right in front of the enemy.

The secondary skills aren’t actually that relevant, but incendiary ammo is very good for burst damage and I need a kit for the perma-swiftness so I always get flamethrower for which the 3 and 5 skills are also quite useful. The fire combo field is also cool.

As for the rest I sometime take rocket boots instead of slick shoes, mostly for the tool belt skill (sort-of-melee range massive condition damage). The last skill is totally up to you, could also be Elixir gun, or the goggles or I sometime take thumper turret for an additional blast finisher (the tool belt skill) and AOE knockback with overcharge. I think I’m the only thumper turret lover in the world though.

In fact, I love this build because it’s sooo easy (your auto-attack is strong for once and does AOE) and does very high dmg for engineer standards. Only downside is that you’re going to be kiting like there’s no tomorrow (tough things die while you’re kiting because of the high condition dmg) and you’re kind of a glass cannon.

(edited by DkVZ.7153)