Showing Posts For Dnc.9863:

Stop changing the dailies

in Suggestions

Posted by: Dnc.9863

Dnc.9863

Like the op I liked the old dailies.
They weren’t a grind, I got them while exploring each map, and they’d just pop up as being done.
Now…
You have to grind crafting…
Grind healing people…
Grind looking for Veterans to slay…
Grind killing things under water…
Just grind and grind and grind…

And, if the old dailies were boring it’s probably due to just grinding dailies instead of playing the game.

What about those players who already have reached 100% world completion? Of course every one of us has conveniently gotten those dailies while exploring but what happens when there’s nothing left to explore anymore? How are these players able to do dailies without grinding the same objectives every day?

By rotating the different things to do on a daily basis, of course.

Stop changing the dailies

in Suggestions

Posted by: Dnc.9863

Dnc.9863

Well they aren’t getting on my nerves. Quite the contrary. Now it’s actually fun to do dailies because it’s not the same boring grind every single day. Sure, it might slow things down a bit because you have to stop and evaluate what to do and where to do it. But at least it’s not, and won’t be, as mindless and repetitive a grind. :p

Inventory improvement

in Suggestions

Posted by: Dnc.9863

Dnc.9863

Item rarity on icons

My suggestion is simple. Add color-coding to items’ icons to show their rarity. Icons’ borders could be colored or maybe just a simple colored corner.

Why would this be beneficial? First of all, it’s pretty cumbersome to go through the items one by one, checking each tool tip to check the rarity. By simply looking at the icon and seeing which level of rarity it is would greatly reduce the time spent on selling or salvaging items.

(Tried looking for a similar thread but couldn’t find one. Interesting how no one’s suggested this. Or maybe I just didn’t look hard enough.)

Screens of your Sylvari

in Sylvari

Posted by: Dnc.9863

Dnc.9863

This is what my sylvari elementalist Alunduraidh looks like most of the time. :p

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Traveling Costs Have To Go

in Suggestions

Posted by: Dnc.9863

Dnc.9863

I would like to see the costs either go completely or be toned down. After all, the original GW didn’t have travel costs. Of course there weren’t as many waypoints as in GW2.

Of course another solution would be to give each map a “major” waypoint to which travel would be free. Other “waypoints would be minor” waypoints and travelling to them would have the regular cost. These major waypoints could easily be the ones that are located near map entrances/exits?