Showing Posts For Dnc.9863:
Well they aren’t getting on my nerves. Quite the contrary. Now it’s actually fun to do dailies because it’s not the same boring grind every single day. Sure, it might slow things down a bit because you have to stop and evaluate what to do and where to do it. But at least it’s not, and won’t be, as mindless and repetitive a grind. :p
Item rarity on icons
My suggestion is simple. Add color-coding to items’ icons to show their rarity. Icons’ borders could be colored or maybe just a simple colored corner.
Why would this be beneficial? First of all, it’s pretty cumbersome to go through the items one by one, checking each tool tip to check the rarity. By simply looking at the icon and seeing which level of rarity it is would greatly reduce the time spent on selling or salvaging items.
(Tried looking for a similar thread but couldn’t find one. Interesting how no one’s suggested this. Or maybe I just didn’t look hard enough.)
I would like to see the costs either go completely or be toned down. After all, the original GW didn’t have travel costs. Of course there weren’t as many waypoints as in GW2.
Of course another solution would be to give each map a “major” waypoint to which travel would be free. Other “waypoints would be minor” waypoints and travelling to them would have the regular cost. These major waypoints could easily be the ones that are located near map entrances/exits?