I’m seeing a pretty strong trend to homogenize classes in GW2. Most classes can do most everything with a slight repackaging.
That’s not what I meant by homogenization. I mean was how in SWTOR every single class has a 4 sec hard CC regardless of build, and every single class has a dedicated stunbreak regardless of build.
In WoW and SWTOR if you can play one build you can play them all because there isn’t much difference.
Sorry to say but this is a bit of an overstatement.
Sure, WoW/SWTOR classes have stun breakers, stuns (instant or cast), and yes they are based on similar mechanics for each class. However, for example in SWTOR if you will play sniper in the same way as marauder then you will perform really, really badly – there are many other examples which I will spare you.
What I’m getting at is that PVP in WoW/SWTOR is completely different that the one in GW2 – it is like comparing apples and oranges.
I would even argue that classes in SWTOR differentiate between each other much more than classes in GW2 – but then again, the above games should not be compared.
Thanks.