Showing Posts For Dokunai.8470:

7/12 ET/FC/SF

in Match-ups

Posted by: Dokunai.8470

Dokunai.8470

So me and my two friends were messing around in EB and just ran into the nicest zerg we have ever met (from ET). Just wanted to give props to you guys! It was pretty fun standing in the middle of a sea of red names without having my character dismembered in 3 seconds.

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How about WvWvWvWvW?

in WvW

Posted by: Dokunai.8470

Dokunai.8470

This sounds fun but the problem of pushing people out of the “bandwagon” servers by increasing the number of servers in a matchup without increasing player cap would make it so that there would be less people playing wvw overall.

For example, lets say there are 15 servers, 5 maps, and a 100 player cap per server per map. This would allow 300 players on a map and 1,500 players in total to be in wvw at once. But if there were 5 servers per map while maintaining a max of 300 players on that map, only 60 players from each server would be able to play at a time and a max of 900 players in wvw at any given time. This may be effective in moving players out of the more crowded servers but makes it so that only 900 players can enjoy wvw at once. This then makes it hard for some to play during the prime time.

With 5 servers per map, players loyal to their larger servers may not want to leave and have to wait through even longer queue times while players loyal to their smaller servers with a convenient wait time of 0 minutes may suddenly find that they now have to wait a half an hour to get in because all of the players from the larger servers now want to get in to the smaller ones.

But I do agree that server population imbalance makes some of the match-ups unfair and that a chaotic fights are pretty fun. If lag wasn’t a problem, it would be fun if all servers in NA are on one map fighting for glory (along with incentives to join smaller servers).