Showing Posts For Domino.9346:

Damage Meter

in Suggestions

Posted by: Domino.9346

Domino.9346

To the first poster, while it’s inevitable that other people will be judged based on their dps, that’s what happens when competition is involved, they go hand in hand. The compliment of any sort of competition is that those who are sub par will have to come to the conclusion that they are sub par. But that’s a necessary sacrifice. What is the point of playing a game where there’s no winner and everyone is just as good as everyone else? I’m sorry but that’s how 5 year olds play games in kindergarten so that their feelings aren’t hurt. I don’t mean to offend anyone, but if you’re old enough to play this game, then you’re old enough to understand how competitions work. And honestly, if you’re only a casual gamer looking for a casual experience, then those sorts of things shouldn’t matter to you anyway. For a casual, why should you care about who is the best of the best? That’s for the more hardcore gamers who want to have a damage meter anyway, so why does it matter?

Forums won’t let me quote.

But I want to point out what you said in your post.

" I feel like this game definitely needs some aspect to more accurately gauge skill levels. Because currently, there is almost no way to tell the difference between someone who button mashes their main attack skill and someone who carefully plans out their skills and uses them correctly situationally."

A Damage meter will do you kittenin no good

I do not know what “Kittenin” is, or how it applies to my quote. Would you care to explain?

Damage Meter

in Suggestions

Posted by: Domino.9346

Domino.9346

OK, don’t know if this has been suggested before (it probably has), and I’m not wanting people to respond saying “Please god no don’t do this.”

I would really like it if a feature similar to this was added. Right now, in the current state of the game, it feels like there is really no way to gauge player ability in the PvE scenario. It feels as if, while playing, everyone is just doing their own thing and no one it is almost impossible to tell who the better players are.

I realize that certain people like the casual aspect of this game, and I think that ArenaNet has done a superb job of making the game casual friendly. I’m personally a very busy college student and I like being able to just hop on, do a few quests, maybe craft a little, and get off while feeling like I’ve accomplished something. However, when I am playing and in a group (whether a party or just a bunch of people working on the same quest) there is no sense of competition. Personally, I find that when you’re playing a game with and against other people, there should be some sort of mechanism to see who is playing at what ability. I get a sense of satisfaction from seeing that I have outperformed my peers; not because I like to be some sort of internet tough guy, but so that I can validate that my own skills as a player.

Even if it is not a damage meter per se, I feel like this game definitely needs some aspect to more accurately gauge skill levels. Because currently, there is almost no way to tell the difference between someone who button mashes their main attack skill and someone who carefully plans out their skills and uses them correctly situationally.

I know some people will respond by saying “If you want to gauge yourself against other players, play PvP.” While I do enjoy PvP, I also enjoy teaming up together to take down a larger challenge, usually with some sort of story behind it. But just because I want to work with other people, doesn’t mean there shouldn’t be some sense of competition to drive people to become the best player they can be and utilize their skills more effectively.

Add Ons

in Guild Wars 2 Discussion

Posted by: Domino.9346

Domino.9346

Thanks for the responses on ANet not allowing third party mods, for those of you with enough intelligence to respond to what I posted

Add Ons

in Guild Wars 2 Discussion

Posted by: Domino.9346

Domino.9346

I don’t visit the forums much and don’t really feel like searching through all the pages, so I was hoping you guys could help me out.

Will ArenaNet be allowing any sort of add ons in the future? I would love to see some sort of damage meter addition in the future.

I don’t want a discussion on whether Damage Meters help or hurt a game, I’m just interested in whether or not we could be seeing something like it in the future.

Button Mashing Problems!

in Players Helping Players

Posted by: Domino.9346

Domino.9346

I like to use the “esdf” as movement keys and I use the right mouse button to strafe.
From there, I set up “awrtg” as my main skills because they lie directly around the movement keys. I set up switch weapons as Caps Lock so it is easily within reach (I like to constantly bounce between two weapon sets). I set my other 5 skills to the 1-5 keys so they are right above my main set up, and my class skills as zxcv so they are directly below.

It should take a while to get used to any configuration. If you just play enough and try as hard as you can not to watch the keyboard while you play, you should get to the point where you’re hitting the keys without even thinking about it once the muscle memory kicks in. Hope this helps, enjoy!

Oh, I forgot to mention: I switched the action key (f) to the left shift key and I also assigned my healing skill to the scroll click button on the mouse.

Like the poster below said, it takes practice no matter the set up to really get good with your keybindings, the key is to find a setup that feels most comfortable to you, then stick with it so that you become as accustomed to it as possible.

(edited by Domino.9346)