Showing Posts For Domo.2894:
Turrets are excellent! The proper use of which will really help you be a better Engineer
As as example, if you have thumper turret (my favorite since it has a stun breaker), rocket turret. You have 5 knockbacks (traited APT), and 4 blast finishers. Meaning if you put down a healing turret, you can detonate your two turrets for an extra 6k healing on TOP of the healing turret itself.
Or you can use those blast finishers with fire bomb for 12 stacks of might, OR the same thing with smoke bomb for 12s of stealth, which can be very useful with toolkit on Skyhammer.
I can obliterate glass cannon builds before they have the ability to do anything. Rifle, Grenade kit, Rocket Turret, Thumper turret. You can unload a sick amount of DPS while they’re immobilized.
EX… Overcharge thumper turret.. Net shot, Grenade Barrage, Tool belt Rocket, Then overcharge shot, jump shot. Anyone that doesn’t have large amounts of toughness will either be dead, or close to it. Save a knock back for a heal interrupt and you wont run into a build that you can’t compete with.
Just a few weeks ago i was running a Burning build where incendiary powder was doing 6k Damage, and flameblast over 9k without might. Problem with condition builds is that every tournament player has plenty of condition removal, and there are some builds you will just never defeat.
I’ve been playing since release in sPvP almost exclusively, and this is so far my favorite build. No Gimmicks, no easily evadable cheap bursts. Straight up high damage, high CC build.
EDIT – My current build: http://intothemists.com/calc/?build=VW70;2cPVg0W6NTFx0;9;4TJ;0J49A58;551-SN;4H7W3H7W35X
This helps so much. Thanks a TON
They are good, though (unlike people think) they require quite a lot of active play and thinking. I’ve tested them in team queue for some time, had no trouble at all as close capped/far assaulter. No one can win you in 1v1 most of the time, 1v2 is fine as long you see them on time. Moving the team fight to you might be the problem, but it’s on your team to prevent that. I am speaking as the maker of (currently) the most effective turret build, and top 50 (maximum rank7) in team queue EU.
But what is the most effective turret build?
Hey guys,
I’ve been trying out turrets, but I noticed no one else is using them. Are they really ANY good at all? Why or why not?
I’m on Ehmry Bay
Hey guys. I am a level 10 Charr engi, looking for a spot in a guild. Fantastic.
Thanks everyone for the tips. You are all fantastic for sharing your knowledge with the rest of Tyria.
I have been looking for an answer for a long time now, but I can’t find an answer: What are the major pros and cons of the rifle/pistol and which one, in your opinion, is better?