Showing Posts For DonVadim.1968:
Hello.
Today, after 30 minutes of shooting things with mortar from one of the keeps I realised its not really funny thing to do. The problem is most of the time you don’t even know if you hit anything or even where your shell exploded. I think this weapon needs couple of tweaks.
As far as I remember, the best “mortar system” was in fps Wolfenstein: Enemy Territory, released in 2002. Basically you saw on minimap where did your shell land. Also I think other players could request mortar support from soldier using mortar. When they did that, soldier could see point he should aim at on his ui.
I don’t know if there is already option like that (I couldn’t find it anywhere), but since certain events/crafting results/other things depend on day-night cycle, I think it would be nice to have clock that measures tyrian time. Let it be item that shows you current time when used or simple ui addition, just anything that at least shows you what part of day we currently have (dawn/morning/noon/afternoon/dusk/midnight/night).
Ok today i came up with one more suggestion that is absolutely mandatory.
Fix summoned creature ai
For example 6th tier bonus of superior rune of the pirate is a chance to summon a parrot that fights for you. Parrot itself is really helpful – tanks, deals damage, looks good. It would be all fine but there is one thing – parrot tries to kill literally EVERYTHING around that is not neutral. See group of 4 grawl shamans standing still and chilling out while you try to move past without aggroing them ? Sure, but half second later you also see your parrot aggroing them all, dying and making you die aswell. Really annoying. Summoned creatures should be guarding player – attack only monsters that are already attacking player, attack what player is attacking or simply respond to “call target”, not try to suicide on first thing they can see.
Make use of possibilities skill system creates
Skills that character currently use depend on weapon character currently wields. Its good system but I think it is not using its full potential. This game almost asks for special skills obtained from rare weapons. For example lets say there is guardian-only legendary/unique rarer exotic greatsword. Player that wields this weapon would have his skill Binding Blade changed into Vacuum of Light which instantly pulls all enemies in range into user and burns all targets instead of dealing direct damage + have got cooler effect. Such weapons or even armors could create more pve character customization
Move trading post closer to crafting stations
That or add waypoints directly near crafting stations and Black Lion Traders. It is just plain annoying when you have to run between trading post and crafting stations for every single thing bought.
Make waypoint usage cost independent of player level
Its really annoying for new level 80s to move between waypoints. I think teleporting to low level zones should be much cheaper. For example teleporting to queensdale should cost significally less than teleporting to cursed shore, no mater how high is your level.
Make drop rate consistent
Right now I feel that during first 30 minutes of the game each day, drop rate of items is significally increased but then literally all the good drops stop and there is no reason to keep playing on high level character. Every day I could get like 3 yellow drops in cursed shore during the first 30 minutes and then absolutely NOTHING drops for the rest of the day. Drop rate should be the same no matter how long you play.
Buff drops from chests
Seriously, it is REALLY disappointing to get 3 blue items from glorious chest (or whatever its called) after huge meta event chain (like cleansing temple of grenth or fighting way to the arah entrance).
Fix camera
I think that’s self explainatory. Camera works terrible, especially near walls and during jumping puzzles. Also adding first person view would be great.
Hello, I would like to know if buying 4 regular green items from karma vendor and then combining them in mystic forge to get rarer not soulbound item (so it can be sold on TP) is considered as exploit ?
Also Cleansing Burst skill (engineer’s healing turret sequence skill) seems to not work at all, it doesn’t heal as written in tooltip.