Showing Posts For Doodledibob.2456:
A lot of the shouts suffer from pitifully short range (looking at you “Suffer”) . Considering the already meager benefits they reap (heh, punny), I would suggest either increasing their overall powerlevel or giving the range a buff.
Honestly, I don’t get why they did it.
Environmental weapons like the frost gun don’t work in PvP, WvW, dungeons, fractals, or raids.
It was literally only viable for open world and personal story instances.
Considering that Minion necro is low-ceiling, power reaper is low-ceiling, and you just don’t get enough chill abilities on necro in general, it really makes this “grand master” trait kind of underwhelming.
The most I have gotten bleed stack wise on a full chill necro without the frost gun was 35… granted, I don’t have my gear optimized, but I was giving up an incredible amount of other damage dealing sources JUST to have that large bleed stack.
With frost gun out of play, it becomes a supplementary trait at best.
I’m fine with A-Net saying that they don’t want a single character to be able to get over 100 stacks of bleed on an enemy.
But capping a genuinely interesting build that uses strong, flavorful, and coherent synergy between the different specs seems just outright punishing.
A potential off-set they can do to retain the fun-factor of the build:
Rather than having bleed be applied once upon chill being cast, why don’t they add an additional timer on there, say every 4 seconds of chill duration adds an additional 3 stacks of bleed? It would help make chill sustain builds a really cool thing, whilst not giving the “lol 100 stacks” overpoweredness.
I may be missing something here, in which case please, let me know. But I think that what I’m proposing is a fair response.
(I really like my chill build… please don’t make me have to switch yet again a-net -_- )