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Dec. 10th Balance Preview - Updated Nov 6th.

in Guild Wars 2 Discussion

Posted by: Doradus.2403

Doradus.2403

After reading these proposed balance changes, I have a few questions, and also a few suggestions.
Guardian:
I like the general idea of making it stronger, however what I don’t know is, why are you nerfing the symbol of swiftness. Is 8 seconds soo much, that you have to nerf it to 4? Guardians are slow already, don’t make them slower.
Please just leave it at 8 seconds, as it is.
Ranger:
You guys said that you want more builds for rangers?
The way I play spvp is that I get my survivability from evading, dodging.
“Wilderness 5 Natural Vigor. Reduced the increased endurance regeneration from 50% to 25%.”
If you make this change, you won’t get more builds, you will just make people throw away what they already have.

Necromancer:
I don’t have any problems with the changes, I just want to tell a story.
I have been playing Necro in WvW for a few months now, and after you proposed these changes,
50%-60% of the players I play WvW with are stopped playing their characters, and started a necro.
This is happening. Seriously.
I suggest that you rethink these changes from a WvW-er’s point of view.(I mean the changes on all characters.)
Otherwise I’m glad to see how hard the development team is working.
If you guys put this much work into developing spvp arenas, this game would be truly awesome!