Hi Anet (and everyone else),
Any idea how to solve this crash?
—> Crash <—
Assertion: Failed to load file.
File: ..\..\..\Services\Asset\AssetPc.cpp(346)
App: Gw2-64.exe
Pid: 860
Cmdline:
BaseAddr: 00007FF6F8960000
ProgramId: 101
Build: 55043
When: 2015-11-11T20:48:58Z 2015-11-11T12:48:58-08:00
Uptime: 0 days 0:00:56
Flags: 0
—> System <—
Name: DESKTOP-ITGN8U9
IpAddr: 192.168.137.1 192.168.159.1 192.168.254.15
Processors: 4 [GenuineIntel:6:14:3]
OSVersion: Windows 6.2 (64 bit)
—> System Memory <—
Physical: 18611MB/24520MB 75%
Paged: 18471MB/25520MB 72%
Virtual: 134214486MB/134217727MB 3%
Load: 24%
CommitTotal: 7049MB
CommitLimit: 25520MB
CommitPeak: 8593MB
SystemCache: 5421MB
HandleCount: 45349
ProcessCount: 85
ThreadCount: 1564
—> Process Memory <—
Private: 2963MB
WorkingSet: 2338MB
PeakWorkingSet: 2339MB
PageFaults: 1572478
—> Memory Category Usage (Inclusive) <—
[Category] [Size(MB)] [Count]
Root 1039.85 942001
Programmer Data 586.04 399029
VRAM 555.94 14448
Uncategorized 353.00 483545
Engine 293.15 238916
VRAM – Prop Tex 250.52 1538
Game 197.54 115447
Model-Programmer 171.73 58077
Content 129.81 37301
Gr 94.85 140108
Collections 64.58 5092
Dictionary 63.33 1542
VRAM – Gr Postproc 62.41 20
Text 59.83 7389
Art Assets 59.19 11700
VRAM – Character Geo 56.80 395
Collide 41.62 47727
Character Models 38.54 842
Composite Models 37.81 265
Composite Tex 33.69 122
Composite Tex Pool 33.48 118
VRAM – DirectX Geo Buffers 30.56 1520
I/O 19.96 1172
VRAM – Terrain Tex 19.25 45
—> Memory Category Usage (Exclusive) <—
[Category] [Size(MB)] [Count]
Uncategorized 353.00 483545
VRAM – Prop Tex 250.52 1538
Model-Programmer 157.70 36570
Content 129.81 37301
Dictionary 63.33 1542
VRAM – Gr Postproc 62.41 20
Text 59.83 7389
VRAM – Character Geo 56.80 395
Gr 38.97 5822
Composite Tex Pool 33.48 118
VRAM – DirectX Geo Buffers 30.56 1520
VRAM – Terrain Tex 19.25 45
VRAM – Gr Geometry 18.94 126
Archive 18.54 20
Collide Havok 18.15 37813
Collide 17.11 9153
Model Granny 14.02 21184
VRAM – DDI Shader 13.76 10098
VRAM – Composite Tex 13.25 99
Gr Umbra 12.69 1088
Gr Model 12.34 21338
Gr Cloud 11.48 18179
Audio FMOD 9.71 2680
VRAM – Gr Img 9.52 7
[DbgHelp.dll is C:\Windows\SYSTEM32\dbghelp.dll]
[DbgHelp.dll version 10.0.10240.16384 (64/32-bit compatible)]
—> SerialLoader0 Thread 0xe4c <—
—> Trace <—
Pc Rt : Args
00007ff6`f8c4575c 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00007ff6`f8db6515 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00007ff6`f8c3c149 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00007ff6`f8dc2607 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00007ff6`f8dc27ae 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00007fff`27672d92 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00007fff`29da9f64 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
—> Thread registers <—
rax=0000000000000001 rbx=00007ff6f9b79210 rcx=000000846a0cf8b0
rdx=00007ff6f9b79210 rsi=000000000000015a rdi=00007ff6f9b793f0
rip=00007ff6f8c456fd rsp=000000846a0cf850 rbp=0000000000000002
r8=000000000000015a r9=000000007ffe0010 r10=0000000021d13c26
r11=0000000000000246 r12=0000000000000000 r13=0000000000000000
r14=0000008468c2f718 r15=0000000000000000
cs=0033 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00000202
—> Error Logs <—
Content is referencing a propID that doesn’t exist propId=‘1907337256732033536’
Content is referencing a propID that doesn’t exist propId=‘1907337037688701442’
Content is referencing a propID that doesn’t exist propId=‘1907337699113665028’
Texture missing mip chain: 0×00f980
Texture missing mip chain: 0×00f982
Debug token ‘0×266fa’: Lightning ran out of space for new bolts.
Texture missing mip chain: 0×1346fc
Texture missing mip chain: 0×1346fb
Texture missing mip chain: 0×1346fd
Debug token ‘0xf1059’: Lightning ran out of space for new bolts.
Map load hang on STATE_MODELS_STREAM detected: MapId: 1052, Position: (28243.000000, 15413.799805, -14483.290039), Completion: 0.000000
Decode was cancelled in the middle of a file-load (0×00005f4d0). Corrupted?
File size mismatch from archive for 0×00005f4d0; expected = 3478188, actual = 1814875
Raw file 0×00005f4d:0×0011b3a2 has CRC 0xafeab755.
Deleting file 0×00005f4d
Failed to load file {0x00005f4d:0×0011b3a2} from archive
Failed to load file {0x00005f4d:0×0011b3a20}
—> DirectX Device Info <—
VendorId = 0×10de
DeviceId = 0×1401
Version = 10.18.0013.5891
Description = NVIDIA GeForce GTX 960
Compat = 0×00100000
VidMem = 2048 MB