Showing Posts For Drachen.8237:
Not everyone in my group got loot for sloth and Matthias. Some of the members in my group had killed sloth on the day prior getting loot and a few people (not them) got loot from Matthias. I do not have the resources available to me to show my API history for bosses killed and to show that I didn’t get loot from them but I do run a dps meter and have logs enabled. I can show that my group killed the bosses but I can’t show that my group didn’t get the loot besides one person who never got the boss kills that week due to not being there when we reran wing 2 later. Using raidheroes and the logs from the damage meter, I can show that my group had successfully killed both Matthias and sloth. Albeit it did take 3 tries each.
http://i.imgur.com/6jMTrJt.jpg
The link shows snips of raidheroes showing time & date along with a successful kill. There is also the file path to the htlm (raidheroes file) shown the top part of the browser. Which shows where these came from and they’re from the original log files that were used to create the raidheroes file. My group and I fit under the criteria from the information given to us.
Date:
6/20/2017
Time:
4:50 PM PST
5:17 PM PST
Bosses:
Slothasoar
Matthias Gabrel
Everything was cleared but we did not go back to those bosses that night.
In EotM, green always just farms Red and Blue because of their superior numbers. In an even battle they would just steam roll the other two colors. Unless Red or Blue expected them and had AC’s built it would be tough.
Green gets the biggest buff which can be used around the maps if you don’t know what this buff is, it heals conditions, gain health every second, and a chance to create a lightning strike on hit.
Red has Wurm, which is a special objective that can easily be taken if they breach the outer wall, the scorpions which are used to take out walls/gates, and the cannons scattered about that just annoy the enemy players.
Blue has a slowness condition that is only put on the enemy when they enter their keep and bells that are scattered about that summon a vet that usually doesn’t even attack/hit people that run by. The best buff that Blue gets is a 10% damage reduction that is a special objective and can easily be taken by the other two servers.
Why do they give the Green Servers the best buffs?