(edited by Drae.7239)
Showing Posts For Drae.7239:
I posted this earlier in the wrong forum.
It would make things easier on me, if the health bars of critters (white name) and non-hostile mobs (yellow names) would be some other color than red. Perhaps white and yellow respectively, or yellow only. If the names can be non-hostile, shouldn’t the color of the health bars be the same. Seeing red when there is no hostile mob can get confusing when traveling and fighting.
I find it annoying to think I am in the vicinity of a hostile mob, when in fact it is the health bar of a critter or non-hostile. I would love it if you could color the health bars of critters, and non-hostile mobs, the same color as their name tag or yellow. Anything but RED.
I was so pleased that the weapon non-interactive skill challenges were fixed. I was able to complete the 3 zones that had not been able to do until they were done.
Now I have 4 or 5 zones … getting hard to remember … with bugged skill challenges concerning missing NPC’s to fight. It seems you can’t fix one without breaking the other.
When will these be addressed? This forum is full of examples, and these skill challenges have been your main bug report for a week. Anything being done soon?
Sanctum of Rall (US)
Tooltip for Iron Ore has been reported by several people to be coming in a foreign language (Asian). Screenshot attached:
Sanctum of Rall
Frostgorge Sound
Skill Challenge: Fight Flowing Ice
A player attempted the challenge and failed. Upon returning to the room, the challenge NPC (to fight) had disappeared and seems to be in the ice somewhere. I came along while that person was standing there wondering what to do. That was last night. Today the NPC to fight is still missing, and the NPC’s in the room are reactive but not involved with the challenge.
Screenshot attached: