Showing Posts For Dragon Install.2314:

What do you all want in new skills?

in Warrior

Posted by: Dragon Install.2314

Dragon Install.2314

I have some ideas I’ve been contemplating for quite awhile. This is actually my first post so bear with me.

What if:

Sword Power/Critical Damage changes: Through the use of traits or something, make this a bit stronger in the damage category? It probably won’t and shouldn’t compete with Axe DPS, and I suppose it’s in the same place it was in GW1 being nice and balanced, but I’d like it if wasn’t just looked at as a condi or mobility weapon even though admittedly the mobility is strong, and so is the burst. Final Thrust was a step in the right direction, and I’m very happy with the skill as is.

Greatsword Burst(F1): Knockdown for 1/1.5/2 seconds, can still give fury. I can find a use for it in PvE but that’s about it, lets me stack fury like nobody’s business. I’ll be honest, I thought about mobile Hundred Blades and that’s just scary. I know you’d have to tone down the damage or make it expensive but that’s seriously just scary. That’s Fiery Greatsword whirl against the wall being controlled and that move hits like a truck against the wall.

Rush (GS 5): Replace with Bull’s Charge with a decent cooldown, make rush do something else as a utility or something. As long as you’re not trying to hit something that’s moving, Rush is pretty nice. The thing is though, I feel that all the other weapons have something worked into them to make what they’re good for happen.

For example: Mace burst and interrupts let you catch the opponent and land Weakness on them with the incredibly slow mace chain, and you’re in a good position there. Sword leap lets you land the burst for condi damage or immobile. Even Axe, stack vulnerability, gain adrenaline quickly, lead into strong Eviscerate. Hammer is awesome, nuff said. Greatsword is heavy damage you won’t land unless you rely on a utility or another weapon’s burst, mobility and an extra dodge (that is very nice+mobile, so okay). All the other weapons seem to be self-dependent and still pretty effective and fundamentally functional by themselves. I believe a Warrior’s strength comes from it’s ability to weapon swap much faster and use the two in conjunction which yes, would contradict what I said about GS, but it would really make the class stand out as it’s part of the core gameplay. That being said, everyone and their mom uses GS already, I like diversity too so I’m conflicted there I guess.

Core Profession Mechanic Change: I think this would be really interesting, but what if Fast Hands was an innate profession ability, like our adrenaline for example, and we didn’t have to trait for it? Giving warriors JUST 1 burst skill, and an adrenaline bar (Which has does already have some benefits to it via Zerker’s Power, Adrenal Health or Cleansing Ire, albeit traited) seems really bare, even for a class that’s designed to be simple. It would open up new builds possibly? Or would it be too strong?

Unsuspecting Foe: I would be fine if it stayed in its place but was a max of 30% critical chance increase or anywhere else below. It needed some kind of change, but why not extend the critical chance increase to disabled foes as well? Since it’s getting moved to master in all it should effect KD, Daze, Stun etc.

Other than that:
-I’d like either a choice of burst skills per weapon (maybe 1-3 to choose from per weapon or something)
-Other benefits from using Adrenaline like how Cleansing Ire works, maybe healing, slight offense increase (I personally believe controlling your adrenaline and its use and timing is a very good skill to have for playing a warrior. I’m thinking back to times where Adrenal Surge was most commonly used and you could time it in a way in fights where you’d heal up and then blow your adrenaline on something with good timing, or use it to get both bursts off.)

I figure, Warrior as a class has lots of cool tools and is fine, but the problem stems from being able to have all of them at once. I had hoped that the patch would target Warrior’s Healing Signet, or something and leave our damage capabilities where they were. I would have preferred Warrior to retain the ability to do lots of CC (Hell, give em more, but no damage if they can stunlock you for literally days), or lots of damage, but a fair balance if you wanted both. I feel that the change to Unsuspecting Foe is justified, but could do a lot of hurt because of its placement.

EDIT: What if, fair cooldown (and I mean Stomp to Endure Pain level of cooldown time) Wild Blow: Remove all boons, or set number of boons, always crits (Last bit too strong?) I played GW1 which is where this came from. I kind of wish we still had Save Yourselves, it was my 2nd favorite skill/shout, first being For Great Justice.

Maybe I’m jaded, I’m probably looking at some things wrong. Sorry for the wall of text. I’ve just had tons and tons and tons of ideas ever since I started playing GW2 in late November and never really posted on forums, only read.

Dragon Install, a Guilty Gear player.
PvE/PvP/WvW.
80 Warrior/Thief/Elementalist/Guardian.

(edited by Dragon Install.2314)