Showing Posts For DragonFire.1587:
In golem fights personal story, the boss golem is the “super-powerful, super-charged OVR-9000” Still LOLz
In regular world with a person who had happened to stop by (we were both D/D ele’s) we charged at a skill point and were immediately surrounded by spectral guards and wraiths. I use ring of fire to start off, switch to storm, kill 5 of them. Companion down, kill rest. Revive companion. All spawn again. Kill them all again. We both get skill point.
The first time I went against the shatterer i just got it randomly when there were no crystals
I played one game . . . one game . . . where big boss monsters could crash in at any time in certain parts. It was fun/interesting the first few times. Then it became highly freaking annoying.
Same series also handled big boss fights happening in a variety of locations. Surprise, it wasn’t quite entirely random but predetermined places where there was enough space to fight in. To do that would require GW2 to have been built with that idea and there would have been semi-obvious “boss battle locations” people would have scoped out to watch.
I don’t want them trying those here, I don’t think a translation of those fights over here is a good idea because it would be a immensely unpopular change.
Fun and challenging game play would be immensely unpopular, gotcha.
We’re not denying that it would be fun, just the people that ever want a legendary would never be able to get enough loot to progress.