I do not want GW2 to feel like my day job, which is what tends to happen since the release of new content every 2 weeks. Feels like playing catch up most of the time and has turned into a grind fest – especially as I havent found many of the 2 weekly events particularly enticing since Southsun). If you are not able to play and take part in events like Scarlet and Teq immediately on release when large groups rush to do the events, then basically you can forget it as interest wanes quickly and after a few days it is impossible for many players to find enough people who are also wanting to do the encounters.
I think it also might be an interesting option for casual players to be able to enter a single player story mode for all dungeons (including appropriately scaled down rewards). This could hopefully enable many who for whatever reason are not presently doing dungeons to increase their involvement via the dungeon storylines.
I can imagine with all the new content of the Living Story releases that development of an expansion might not be a priority but with so many players at level 80 with several characters I think most of them (I know I am one of them) would welcome an expansion and the level cap going to 90 at least.
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