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Some dyes are coded as having metallic or leather texture. If the armor is also coded as metallic, you’ll get reflection like that.
What’s cool is some light armor has parts that are also metallic and will shiny if you dye it appropriately.
Is there way to see which combos will yield the shiny appearance?
I have used dyes that (according to gw2db) are metallic on obviously metallic gear and have never seen the “shiny” appearance…and I have my settings completely maxed at all times.
In game you click your dyes to sort by material, which will help you narrow it down.
I have to say I’m pretty sure there’s no way to know until you do it and then look at your character, cuz it will NOT usually show in the dye preview for me.
Edit: My discovery for this was via the “white gold” dye. I’d used it as a substitute for white, and many armors it looked either white or like used-to-be-white that’s been thru the washer too many times. Then by chance I found it actually looks like shiny gold, but only on armor that is shiny when it’s not dyed at all.
Awesome. I’ll give that a go. Thank you!
Some dyes are coded as having metallic or leather texture. If the armor is also coded as metallic, you’ll get reflection like that.
What’s cool is some light armor has parts that are also metallic and will shiny if you dye it appropriately.
Is there way to see which combos will yield the shiny appearance?
I have used dyes that (according to gw2db) are metallic on obviously metallic gear and have never seen the “shiny” appearance…and I have my settings completely maxed at all times.
Overall, glass cannons isn’t the problem. The absence of group synergy is.
This…
I love the fact that GW2 doesn’t have assigned roles (i.e. Holy Trinity). It provides the freedom to work as a group in a dynamic aspect. It isn’t the same button-mashing rotation over and over…
BUT, it requires each member to pay attention to the group’s overall composition and adjust their play accordingly.
I play a Pwr/Tough/Vit Warrior with GS and Hammer. I can deal out good DPS when needed and switch to Hammer and CC mob/boss when the situation changes.
Specifically related to Glass Cannons – they need to learn how to be one, meaning, they must learn when they’ve pulled too much aggro and disengage/kite so others can pull the aggro away.
On my warrior, that’s what I’m constantly looking out for. If a caster/ranger pulls aggro and gives them chase or if a teammate is close to death, I switch to hammer and cc in order to give the teammate a chance to recover.
It all comes back to the synergy of the group and the skill of its members. Good players can help/carry not-so-good ones. If you hope to finish the dungeon without wiping 100 times, you don’t have much of a choice.
You can also try and teach the struggling member how they should be reacting in certain situations…imagine that…HELPING each other…
Anyone can ‘see’ a trend on a graph. The skill is in understanding it. Ever consider that the uptick in hours/day is solely related to the Wintersday Event? People log in to see what’s different, play the new content and then leave. By the end of next week, the Xfire hours will be back around 10k hours.
This game will have a core player base that will continue to enjoy the game as-is (myself included) until the masses see improvements to the myriad of technical issues that have been discussed at length in other threads. The core base seems to be around 10-12k hours per day.
Don’t raise the victory banners yet…