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GW2 Soundtrack Editor Tool

in Community Creations

Posted by: Drakonis.8903

Drakonis.8903

Seems to work fine now. It still will say “These files could not be loaded” and show a window of the recently added files, but it does create a playlist and plays the songs ingame.
Thanks!

GW2 Soundtrack Editor Tool

in Community Creations

Posted by: Drakonis.8903

Drakonis.8903

Thanks again for the quick answer.

I restarted and tried it again, but it gives me the same error message. It seems normal for the bug if it’s the same you had, but it doesn’t show the added tracks on the left side of the edit playlist window after giving the error.

It also doesn’t seem to play ingame.

No idea if I did anything else wrong or it’s just a weird bug with my system setup.
Sorry I can’t be more helpful in debugging your program, it’s great that fans of the game create something like this and care enough to try to help within a few hours of each post.

GW2 Soundtrack Editor Tool

in Community Creations

Posted by: Drakonis.8903

Drakonis.8903

Thanks for working on it so fast, but I’m afraid it’s not quite working yet.

When I try to add a song to the list, it tells me it needs avbin for compressed media. The avbin.dll is in the same folder as the gw2soundeditor.exe, so I’m kinda confused why it has a problem at all.
Do I need to put the avbin.dll into a specific directory, or is it just a bug and the program doesn’t check correctly for it?

GW2 Soundtrack Editor Tool

in Community Creations

Posted by: Drakonis.8903

Drakonis.8903

First off, I find it cool that you made this little program, however, I can’t seem to get it to work.
When I just double click the .exe it tells me it couldn’t find the Guild Wars 2 local directory (even though it’s where it should be under Username/Documents/).

When it asks me to find the Local.dat and I open it, it crashes with the following error:
Traceback (most recent call last):
File "maingui.py", line 576, in <module>
File "wx\_core.pyo", line 7981, in __init__
File "wx\_core.pyo", line 7555, in _BootstrapApp
SytemExit: OnInit returned false, exiting...

I use Windows 7 home 64 bit.
Two things that may be important for bugfixing:
1) I play the game since the beta weekends and never reinstalled the game since I first downloaded it.
2) I’m playing on a German Computer, and do play with German Text and English Voice files.
Not sure if any of the two above actually do have anything to do with the problem, but maybe it’s important.

(edited by Drakonis.8903)