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Game Improvement - Suggestions

in Suggestions

Posted by: Dramorion.5498

Dramorion.5498

I posted this suggestion in another thread, but decided to repost it in hear. It is an idea to balance the idea of mounts (ground mounts only) in the game

Here it is:

1) Reduce the amount of waypoints in the zones. Instead of having 12-20, have like 3-4 that are far apart. This encourages exploration as well as a need (or more desired) for a permanent speed boost in some way.

2) Add ground mounts that grant a speed boost (like what swiftness gives) and also cosmetic value (pretty much implied)

3) Restrict use in cities (personal opinion, i hated when players in WoW would block the NPC in cities with the mounts)

I believe that this is a great option to extending the life of the game as well as generating revenue for Anet.

Why?

1) If the some mounts where drops in a dungeon, then it would encourage activity on the PVE side

2) They could also allow them to drop randomly in just the world environment or zone boss which would cause a lot more activity in the world (i’m all for that)

3) Sell some in the gem store. Blizzard makes a ton of extra money from the mount/pets in their store (along with their much hated subscription).

It’s a win/win- people get the cosmetic mount with a more “permanent speed boost”, encourage exploring with the drops, and (more importantly) added revenue.

Anther Mount Post, Cosmetic

in Suggestions

Posted by: Dramorion.5498

Dramorion.5498

Suggestions:

1) Reduce the amount of waypoints in each zone to encourage more exploration
2) Add ground mounts with a speed buff to get around the zone faster (The cosmetic value should be included with the mount)
4) Mounts should not be allowed in cities or have limited use in cities
5) Having mounts drop in dungeons or off world bosses (or just randomly off of mobs) allows the community to actively peruse something in the game that is outside of gear

Some people in the WoW community continue to run tempest keep for the phenix mount therefore extending the “life” of the game.