Showing Posts For Drau.8695:
“It was also encouraging just spamming 1 which isn’t the most fun gameplay.”
Where did he say that?
The thing is other four SB abilities are so poorly designed that we have to spam 1 to do any damage.
2 isn’t used for DPS, because it is unreliable and have noticeable after-cast delay, the best use of it is to make a point-blank shot straight into the face/rear of the enemy
3 isn’t used for DPS, but for evading/escaping purposes
4 isn’t used for DPS, but for escaping and catching down enemies running away
5 isn’t used for DPS, but for escaping, interrupting key abilities and catching down enemies running away.
I would very like to have a ranger that is fun to play, but I don’t understand how nerfing an ability – which is already flawed in terms of design by the way, will contribute to it.
I don’t know what you are talking about, guys. No big dps nerfs are there. I did some testings in HotM today and it turned out that I need 8-12% more time to kill a heavy golem using only auto-attacks. Yesterday it was 18.6 / 9.3 sec (in front / from behind), today it is 21.1 / 10.1 sec.
(20-30-20, Carrion Amulet, 5/6 Nightmare Runes)
It may not seem like a real bug but rather a design flaw. Shortbow skill Crippling Shot (4) applies 3 stacks of bleeding which damage is determined by your pet condition damage stat. While it is no real issue when you are running a power-crit build – since both you and your pet have the same value for Condition Damage – it is a little bit upsetting if you are using condition build. It’s like up to 1500-1700 points of potential damage that goes to waste. It is a weapon skill, not some silly pet stuff, mind, it does condition damage, it is tied up with the weapon of condition damage type, but it does not benefit from your condition damage value at all. Really, what’s the point? Is it okay having a damaging ability which damage cannot be properly improved?
It took about 15 sec to kill you and now you are trying to imply that it might be unfair? Oh gosh..