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Collaborative Development: Ranger Profession

in CDI

Posted by: DravenCarey.7519

DravenCarey.7519

Specific Game Mode PvP

New Utilities – Preparations – Incendiary Arrows – Your next 5 attacks cause 1 second of burning and Explode for 300 fire damage in a radius of 400 units. Poison Arrows – Your next 5 attacks poison the target for 3 seconds. Glass Arrows – Your next 5 attacks do 25% more damage and cannot be blocked. Melandru’s Arrows – Your next 5 attacks deal 5% more damage per boon on the target. Alot of people would cry op on this because it could end up adding 30-40% more damage for the next 5 attacks, however, thats only if they have a huge amounts of boons on, and almost every class has ways to increase damage per boon, strip boons, or do straight damage depending on amount of boons except ranger. I think this would make us deadly against players who are boon happy. These could be elites, but I feel like they would be incredible utilities and would give us great options to take over signets which if you take wild, and hunt, increase our damage output by 25% for 8 seconds or 50% for the next attack, which is huge.

New Elite – Strike As One – For the next 20 seconds you and your pets next 2 attacks do 100% more damage and have 100% critical strike chance. Has a 90 second cd and is an elite stance for ranger. I think this would offer incredible potential to power rangers due to it being an elite stance that cannot be stripped. And with the ranger lacking any huge burst skills other than Maul, and if implemented, snipe, it wouldnt break anything and would offer a viable alternative to Rangers current elites. Many wouldnt even take this over Rampage as one due to the might stack and stability aspect of it. But it would allow burst potential for the ranger as a class without actually reworking the entire class.

Pets – AI clearly needs to be fixed, and pathing needs to be added, I dont like having to take a ranged pet because my wolf cant jump down a short wall. Also Id like pets damage to be based on the players stacks. Or implement the Hearty, Elder, Or Dire Option again, also changing size due to whichever option they choose. This would allow rangers to use ranged pets as damage options instead of being forced into cats or birds.

Collaborative Development: Ranger Profession

in CDI

Posted by: DravenCarey.7519

DravenCarey.7519

Specific Game Mode PvP

-Traits

Marksmanship

Major

1) Piercing Arrows – This needs to be equal to warriors crack shot and be combined with Quick Draw.

2) Eagle Eye – This skill increases longbow damage by 10% and range by 300. In addition, every critical hit has a 33% chance to grant might for 7 seconds, stacks with boon duration. I liked this idea personally.

3) Read The Wind – This trait now replaces Signet Of The Beastmaster which has been removed from the game. Increases arrow travel speed by 25%, and increases the range of Long Range Shot by an additional 300 units. They could also make this trait remove the range requirement to LRS and add the 1-3 secs of fury idea if they dont wanna rework the skill.

Skirmishing

1) Misplaced Traits – Trap traits need to be put into wilderness survival, and be replaced with the current wilderness survival traits Shared Anguish, Hide In Plain Sight, and Martial Mastery. In my opinion they just seem like skirmishing traits and allows melee rangers the option and reason to go into the Skirmishing line.

2) Pets Prowess – This might be OP but Id love it to be renamed Pack Prowess and make it so you and your pet do 30% more critical damage. That way the trait isnt worthless if your pet dies, or if you decide to choose a non burst pet and go for CC pets like spiders.

3) Moment Of Clarity – Increase the damage % too 200% and stacks with attack of opportunity. Seen this on what might be fake patch notes but really liked it, I hope this is implemented.

Tail Wind, and Furious Grip – Increase boon duration to 9 seconds, stacks with boon duration increases.

Utilities and Elites

Signets – Signets now affect player and pet without any trait needed.

Muddy Terrain – Now has a combo field added to it called Earth Field, each field combo hit applies 1 stack of vulnerability to the target.

Collaborative Development: Ranger Profession

in CDI

Posted by: DravenCarey.7519

DravenCarey.7519

Proposal Overview
Improve certain weapon skills, traits, and utilities/elites. ( I am very biased )

Goal of Proposal
QoL improvements. Creation of viability. Build variety. Overall viability for longbow rangers and zerker builds.

Proposal Functionality

Longbow

1) Long Range Shot – Remove the damage per range requirement and make it do the same damage at all distances. Instead make it so each range segment now applies 1-3 seconds of Fury, this will make it keep perma fury if you spam 1 at max distance and land every attack. Also when you enter stealth this ability becomes Snipe: 2 second standstill cast that pierces all enemies and does double the damage of long ranged shot, 12 second cd and can be continued out of stealth, therefor if you cast it with .5 secs on stealth left, you continue to cast it even after stealth is removed. The force of this attack Knocks enemies back by 400 units.

2) Rapid Fire – Shoot 3 high powered arrows swiftly at the target applying 5 stacks of vulnerability per arrow. Channeled cast time is 1.5 seconds, same cd, each arrow does approximately 33% of the total damage the Current version does.

3) Hunters Shot – The damage from this attack has been removed, this attack now applies stealth when the arrow is released from the bow, in addition if the arrow hits the target roots the target for 2 seconds and grants 5 seconds of swiftness. This syncs well with my idea for snipe without it being op.

4) Point-Blank Shot – This attack now also applies 5 seconds of cripple if the arrow lands.

5) Barrage – Barrage now roots for 2 seconds with the first arrow to anyone it hits. In addition, its damage has been increased by 25%. This will cause people to cry op but its long cd and cast time and overall mechanic prevents it from being op. Also, its current damage is solid but when you see people standing in your aoe because it doesnt hurt enough to move out of, its an issue. Ele aoe does twice the damage, same with necros, pretty much every class does more dangerous aoe damage.

Greatsword

Maul – This needs a bit more range, Id say increase its range to 300-400, why? Because its too easy to dodge due to telegraphed animation, and too easy to accidentally walk away from due to short range. It needs its range increased, but everything else is fine imo.