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Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Dreaded Gazebo.2780

Dreaded Gazebo.2780

Also, to clarify, I’m perfectly happy if upper tiers of missions are out of reach for a small guild. I don’t expect us to be running tier 3 missions. It seems reasonable to expect that we could run tier 1 missions though. But putting a massive wall in front of these missions really seems to go against a lot of ArenaNet’s design decisions with Guild Wars 2.

Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Dreaded Gazebo.2780

Dreaded Gazebo.2780

I know I’m reiterating what many others have stated, but I’m really frustrated at the implementation of guild missions. They were being touted as something for guilds of all sizes to participate in, but that clearly is not the case.

We’re a small guild of maybe 7-8 regular players. Here’s a quick rundown on our influence flow and what it will take for us to do guild missions:

We’ve spent 47,600 in influence on guild upgrades to date. We currently have just under 13,000 stored up. We’ve purchased several banners and such so it’s hard to say exactly how much we’ve earned total, but likely around 50k?

We need another 30k (which our current 13k counts towards) to unlock Art of War 5. Then we need another 30k to unlock guild bounties. Then we need 200 to kick off a guild bounty. Essentially we need to again earn as much as we’ve earned to date since the game’s launch to even unlock guild missions.

Each other guild mission type requires level 4 in that tech tree, then 50k plus some merits from doing bounties. Yeah, that’s right. Each bounty type requires us to spend as much influence as we’ve earned to date. Plus you have to spend even more influence to kick off the mission.

I was hoping guild missions were going to be a fun focused activity for guilds to do out in the world, and it seemed like they were gearing them for all guilds, not just large guilds. Unfortunately the implementation doesn’t support small guilds.