Having to “Finish” these new mobs is great, in my opinion. While the Downed-state itself has always been a point of contention, I think we all have to admit that it adds an extra level of depth to PvE in combat.
No longer just unloading your cooldowns and moving on; I want more of that.
They made a huge deal about it pre-release, yet their PvE wasn’t build around it. Probably a production-cost they couldn’t handle before launch, but this always bothered me.
I personally hope that this is a hint of future revamps of certain areas to grant the sentient mobs downed-state.
It would mean less crop-fields type areas where you can’t move more than a few 1000 distance without leashing something, and more variety in tactical placement and grouping of mobs.
Don’t misunderstand, I’m not saying we should overhaul every area. Just what makes sense.
Like… the Orrians shouldn’t have downed-states cause they’re just zombies, but the immoral highly-intelligent Inquest? Definitely. Mobs that, lore-wise, would definitely fight for their life instead of just lurching over and dying.
“Bleeding, Poison, Confusion, Torment, they all look delightful on you.”
Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~