Showing Posts For DreamWeaver.3145:
What wil happend with our items and skins after 15th? If for example i got 2x Torment Shield can i resell it after 15th? Or it will bound to my account?
All legendary weapons and Precursors getting 20% higher what shall we do? Buying them now or after the patch? Even underwater precs are so high right now oO
the last question is which slot should have asceded accesories? off/def/ulitilty?
So making clue of this post:
for semi-optimal build on PVE open world we go:
10/30/0/20/10 + GS + Sw/F
for PVE dungeons changing to Sw/Sw + Sw/F
Gear : Berzerker + Scholar
Sigils: night/force, force/slaying, night/slaying or force/accuracy
Skills: depend on situations but mainly 2x mantras for more DMG
Correct me if i made any mistake if not topic can be closed
There are some situations like in SE p1 where you can change the trait for lower cd on pistols without paying to retrait.
In this situation, for max DPS, you might want to go for Sw/P + Sw/Sw. The reason for this is the iDuelist could die too often from the AoE.
So if your pistol phantasm survives longer more reliably, you’d end up with more DPS.
1) Please no shortcuts :P i had 1 year break
I wonder do 5% DMG Sigils stack on dual-wieled weapons? I mean 2x 5%dmg = 10% dmg?
2) What’s the diffrence between skill Empowered Illusions (Illusions deal 15% more dmg) and Phantasmal Strenght (Phantasms deal 15% more dmg). Are illusions treat like illusions + phantasms?
Relaying on build above isnt better to go 10/25/0/25/10 taking off Blade Trading and adding Phantasmal Strenght??
(edited by DreamWeaver.3145)
10/30/0/20/10
OR
0/30/0/25/15
OR (low/no reflect instances)
30/30/0/0/10
sw/sw + sw/f
can swap out sw/f for sw/p for no reflect fights but … not a massive deal if you don’t.
berserker gear + scholar runes unless soloing or in a pug where you don’t feel you can rely on them for fury, in which case full assassin + scholar is good.
skills you always swap out depending on the situation. for example, feedback is godly for lupicus but terrible on the crystalline entities in arah.
Sigils, you’ll want either force/night, force/accuracy, force/slaying, night/slaying. Force/accuracy is probably the best catch-all since mesmers are pretty low on precision and it’s crucial that you hit higher crit chances.
GS isn’t used because it deals about half the DPS of main hand sword, has zero utility and a phantasm that is completely outclassed by swordsman in terms of DPS, and warden in terms of utility.
I know all depends on situation but nobody going to change his traits his traits 15 times per day :P what’s most optimal choice from all these build u suggested? Most optimal for open world + some dungeons? What’s recomendation
Skcamow i understand gear at PVE open world / PVE dungeons doesnt changed?
Site u’ve liked it’s already helpful one, do u got same build for PVE open world?
Thanks and why’s that? No GS anymore?
Edited: and still there’s no word about gear/accesories/runes/sigils
P.S my mistake didnt saw the card*
(edited by DreamWeaver.3145)
That’s why i am asking for some the most viable build these days. Some little advice would help with In-Depth build
Hello, i am lookin for some final pve build mainly for dungeons/bosses. Which is viable at 2014? There’s lot of threads about GS/S-S builds and mix of traits. Which one should be choosen? I had a year break and i cannot decide. Too many of them right now. I am lookin for some core help with:
Gear (Berzerker/Assasin?)
+Runes(Divinity/Centaur?)
Weapon(GS/S-F?)
Traits(10/0/30/30/0?)
Skills(Support set/Pure dps/cooldown set?)
Others important things
(Also some tips how to play efficienty with phantasm build with some roaming and little mobs)
All advices from experienced players would be MUCH appriciated.
(edited by DreamWeaver.3145)