Showing Posts For Dreamtheater.6487:

Collaborative Development Topic- Game Modes

in CDI

Posted by: Dreamtheater.6487

Dreamtheater.6487

Well The game is good, but the potencial is so HUGE to be awesome on SPVP:

1- Duels – 1v1 is perfect on this game without a specific roll, every professions could outplay any others with different builds of traits and combintion o f weapons, so simple and so awesome.
2 – 2v2 or 3v3 Rated Arenas: Simple and fun to plai with a close friend or to experiment the different profession combos. This is just awesome.
3 – League ranked systems, for solo queue players and teams with several divisions that categorize the players with different skills and experience.
-A similar mode like fort Aspenwood from GW1 or a King of The Hill, Capture the flag could be cool and fresh.
4 – A MOBA style could be hard to implement, but in GW2 is possible.

Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Dreamtheater.6487

Dreamtheater.6487

Let´s me see….

I have a small guild (25 members). Ok, no problem, i can handle the new content with this ppl.

We haven´t enough influence to reach AoW5 and unlock Bounty Hunt missions. Ok, no problem, with some effort we can buy it with gold.

We are a PvE focused guild, so we used our influence in Economics, Politcs and Arch (AoW is useless to us, why spend influence on it?). With your great desing of Guild Missions we need to wait two weeks to start play the new content!!! This is just ridiculous.

Really i dont understand which is the goal with this type of obstacles. The solution is simple. Move the unlock option to any categorie at lvl 1 (and reduce the cost). Not the next patch, not the next week, TODAY!!

Well man, I have to agree with your point, these obstacles doesn’t make sense at all, it goes behind the concept of grinding, we have to farm influence, we have to farm gold, just to play ocassionaly these events, and in the end the prizes will not match the effort and the amount of resources that we spent.

Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Dreamtheater.6487

Dreamtheater.6487

Thank you guys, I pay for a game that I can´t even play the content, because I have to leave my humble friendly guild, to acess it.
Fail concept, without proper ways for comunication with this guilds, this will fail, and lets face it, I hate playing in a zerg, me and my friends.

Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Dreamtheater.6487

Dreamtheater.6487

Two points:
1) complaints about this guild mission being the AoW tree
Would you have felt better if they had added a whole new tree for GMs, called it Guild Mission Tree, and made the first level, which unlocks bounties, cost 500k influence? Your problem is with the cost, not that it’s in the AoW tree. And related to this…
2) smaller guilds can’t access guild missions because of the cost
If your guild is so small that you can’t earn this much influence your guild is (likely) too small to do any of these missions. Sorry. It’s like complaining about how all dungeons have been designed for 5 players and your 2 person guild can’t do any of it.

Well I don’t agree with point number 2, in a dungeon we can pick 2 friends and pick 2 random players and play the content, in guild missions you need a Big guild to do the content, Im not playing the content because Im in a medium guild, quality over quantity.

Spvp destiny. An important message

in PvP

Posted by: Dreamtheater.6487

Dreamtheater.6487

I like to play in group with my guild, but sometimes I like to be the “pug”, i think the changes are not nothing special for the individual player, this game has so much potencial! Like duel system in a game like this (no healers-no tanks=good matching), will fit perfect, fun to the pugs, fun to the guild mates. Solo, 2v2 and 3v3 queues would be simple and amazing! In the end we want to have fun