This is very disapointing. My (very small) guild only plays together for 2 hours every week, and there’s absolutely no way we’ll ever get this done, especially after tonight’s wipe-fest. The champion ooze and his friends at the end of the very first tunnel must have wiped us about 10 times before we managed to get them down, and the rest of the dungeon that we managed to see was even more ridiculous in terms of how powerfull the mobs were compared to anything found in the open world. This is disapointing for us as we had managed to do all the living story content leading up to this in the short play times we have, only to find out it was for nothing. It’s doubly disapointing for me personnally as I’m the one who convinced them that we should be doing this content instead of our usual hearts/events/exploration nights.
I really hope that the devs don’t think this is “casual friendly” content, and if the end of our personnal stories is on the same level there’s a good chance we’ll just drop them before we waste any more of our precious time, same for all the other dungeons, we’ll just skip them.
That being said, we’re not going anywhere for now, there’s enough open-world content to keep a small guild like us going for a while, the down-side being that we’ll be playing in a static world, knowing now that all future “living stories” will probably end in an impossible (for us) dungeon, we won’t bother with them. But at some point in the future we’ll run out of hearts and that’ll be it. Maybe by then we’ll have unlocked guild missions, who knows…
I’d like to finish with a suggestion, so that this isn’t just selfish criticism, and since I still love this game: add a “casual mode” or some sort of difficulty selector to Story-mode dungeons, easier versions that give lesser (or no) rewards, but would allow smaller guilds, or even groups of less than 5, to be a part of the story of this world, wether our personnal stories or the evolving living story. You could have the achievements needed for the living story unlocks be attainable from regular or casual versions, while the regular permanent dungeons would continue to operate as before, with the added casual version not giving any achievements, aside from the last one in regards to the personnal story. You probably have a million other things to work on, but there it is…
P.S.: my ranger thanks you for the quiver skin (or he will soon when I buy it for him).
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