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Luck: how to increase it the best way?

in Guild Wars 2 Discussion

Posted by: Drizzt.2069

Drizzt.2069

You don’t want to know how many Green/Blues it will take to pop 300% … basically if you did a dungeon a day and non-stop playing for like 12-32hrs per day in about 42 days you may if all the luck gods align… hit your quota.

Bottom line is Ecto’s are really the only way to do it, but you have to find 700g plus or minus 100g to actually achieve bliss here… assuming you can keep the ecto’s under 37s per day..they tend to fluctuate between 36 – 39s each.

Luck: how to increase it the best way?

in Guild Wars 2 Discussion

Posted by: Drizzt.2069

Drizzt.2069

I’ve done my own research (your mileage will vary person to person) but roughly what i’ve found if you go down the ecto route is this.

50x Green Item Salvage is about 2s 24c with a yield of 27 +/- in Luck.
50x Blue Item Salvage is about 01s 61c with a yield of 9 +/- in luck
10x Ecto’s Salvage is about 37s with a yield of 105 +/- in luck.

Which basically also means that if you convert to stacks of x200 luck:

Green: 34.1 (16s 44c approx)
Blue : 11.9 (33s 96c approx)
Ecto: 26.3 (70s 34c approx).

At the time of writing i have approx 4,021,790 luck to go before i pop my 300% cherry… which means it will cost going down the ecto route roughly:

Green: 3306g 47s 75c
Blue: 6828g 04s 91c
Ecto: 14145g 07s 89c

Now if i salvage the Ecto and sell the Piles’s of dust that comes out of that i’d likely end up actually spending 776g 77s 51c once the entire TP reconciles the selling vs salvaging (given on avg my pile of dust return per x10 ecto’s salvaged is 21 piles +/-).

Now all of this aside, I’m still a bit foggy on the entire upside or proof of “goods” in terms of whether or not Luck% actually gets me closer to top tier gear or anything of worth to justify the gamble / expense.

As from what I understand is that if you’re in area that has 1% chance of rare drop and you get 300% then you’ve really only increased that 1% by x3 times …. and i’m assuming GW2 isn’t filled with areas’s that have high drop rates given it would probably annihilate the virtual economy in-game?

Now the thing i’ve also noticed about this game is the Dungeon “LFG” is like watching WoW days in beta and any angle or commodity in-game that has a chance in hell of being of any worth or usage to help fund path-ways to success in things like Magic Find or there other is pretty much saturated in other players gaming the TP for profits – that or maybe its sites gaming the TP for Gold to then re-sell outside the GW2 exchange rate system(s).

It’s got flaws, but i guess I don’t play the game for that “awesome looking uber outfit” and more because I find the story lines interesting, graphics appealing and the various puzzles / events worth the investment in time.

I just wish there was some consistency or at the very least something about the game that is more dynamic and approachable without feeling as if i have to dedicate my life 24/7 to being in the GW2 matrix