Showing Posts For Drowsy.9241:
I honestly think this is a genius idea. It would really make WvW more dynamic and guild orientated, which I would really like
Another aspect that I think would help make mounts viable would be to have mounts have bag slots. I know that everyday I go into dungeons and fractals, I find my bag slots filling up so fast that I constantly have to deposit collectables and empty by bags during each run I do. It can be tedious and time consuming, and can often be an distraction in these instances. However, by allowing your mount to have bag slots, you will be able to mitigate your inventory in a way that is beneficial towards you. Personally I carry around 3 Armor sets for my guardian, depending on what role I want to play. I dont like leaving my armor in the bank, because depending on the situation, I often swap out my armor so that I can be more effective depending on what i need to do for my situation. The bag slots on the mount would allow me to store my armor on my mount, and open up slots in my bags for more loot, so that I dont have to constantly empty my bags during runs.
My final point for mounts is that I believe that should not be allowed in sPvP or WvW. Mounts have no place in those areas, they would just increase the number of character models on the map, causing stability issues with the server. Imagine if two zergs ran straight at eachother, everyone riding mounts into the fray. The server would crash immediately, and that would be terrible for WvW. Also the maps in sPvP are not large enough to warrant mounts, so I see them being more of a hinderance than an asset.
To summarize my post:
1. No Flying mounts
2. Mounts shouldn’t offer unfair advantages over players
3. Mounts should have a bonus movement speed of 25%, the same as many classes utility passives, and Runes that can be bought.
4. Mounts Should Have Bag Slots that players can buy for them.
5. Mounts should not be implemented in WvW and sPvP.
Thank you everyone for reading my post, feel free to comment on anything you think I may have missed, or anything you disaggree on. Again, Personally I dont feel that Guild Wars 2 needs Mounts in the game, but if Anet was to implement the system into the game, this is the only way i see it working. Thanks and I hope you guys have a great day!
Hi everyone! I thought I would just give my opinion on how I think Anet can make mounts viable for Guild Wars 2, if they ever decided to lean in that direction, which currently they are not as far as I can see. Honestly mounts are not necessary because of the Waypoint system in the game, as well as the benefit of map exploration. However, I believe that there is a smart way to implement mounts into the game if the time ever arises where the demand for mounts rises.
The first thing I want to state is that Guild Wars 2 should NEVER have flying mounts. Guild Wars 2 is a game that has map exploration as one of its core concepts. On every single map there are vistas to reach via jumping puzzles, Points of interests on top of cliffs and underwater, Waypoints all over, along with a healthy number of skill points on the map.
All of these objectives give the player experience for discovering these areas on the map. Flying mounts would completely negate the concept of map exploration. the Flying mount would also allow you to fly over areas on the map that have tons of world events that you can participate in, which they may end of skipping because they dont detect in on their map. This is robbing the players of content they may want to partake in. Now there are definitely going to be people that say, “well I want to skip over those events anyway.” That is fine, every player has their own style of doing things in the game. However, not only are you missing out on these events on the map, think of all the crafting materials you are missing.
In Guild Wars 2, the game has a healthy crafting system that players enjoy. by skipping these nodes, you are missing a lot of valuable materials, as well as potentially large sums of gold. In short, Flying mounts are not just a bad idea for players easily obtaining objectives on the map, but also it takes away from map exploration for the player, dampening the overall experience of the game.
Now to talk about how I think mounts should be implemented into the game, if the time comes that mounts become popular and in demand by the community. I will start by saying that mounts should not give significant bonuses to players that have them over players that do not. That being said, I do believe that all mounts should have the player the base movement speed 25% increase.
Now before players start saying this is an unfair advantage, I have to point something out. Most classes in the game have a utility skill that gives the class a 25% base movement speed increase. This means that even if the mount has that 25% movement speed increase, players would still be able to run as fast as the mount on foot, meaning the mount would give no advantage over players that did not have the mount. Now i know classes such as the guardian would still be unhappy with this. As a guardian myself, I know that we have no utility that gives us a base increase of 25% on our movement speed. However, in order to counter this, I went ahead and bought Superior Runes of Speed on my Guardian, so that I could give him the 25% base movement speed increase. The runes themselves average anywherer from 12-14 gold for a set of 6, so it can be pricy for some, but it is extremely doable.
As you can see, even if the mount was to give a player that movement speed increase of 25%, it would offer no advantage over players that did not have the mount. also when swiftness is applied to the mount, it would be held to the same maximum that players without a mount would have at 33% movement speed.
Some of you may be wondering, what good is it to get a mount if I can’t move faster than everyone around the map? Well the answer lies with that 25% movement speed increase. With that movement speed increase, you no longer have to run a specific utility skill just to get that bonus. This opens a utility skill for all players using base movement speed utility skills, allowing for more skill combinations that can be used by players in the various aspects of the game, opening up new avenues for players to explore.