What I want to see is the later maps on HoT being actually difficult, say you have the night cycle on the last explorable map of HoT and you have to stay put until sunrise because if you leave the outpost (even in numbers) it will be near impossible to reach another outpost before getting killed. Say you make all waypoints contested during the night, so if you die you need your fellow players to res you or you will stay dead and miss the rewards. Add a few mobs that require serious coordination/maxed masteries to beat and you will have meaningful and engaging open world content.
this right here must be one of the worst ideas i’ve heard in a long long time for this game. night in guild wars 2 lasts for approximately 40 minutes. you want people to stay in a camp for 40 minutes because the mob difficulty and density is such that even with a group of players you won’t make it. you want them to stop whatever it is they’re doing and just hang in there for 40 minutes fighting off mobs that require coordinated effort and max masteries just to stay alive. oh my god, the fun. and if they don’t make it in time for that amazing content they’ll die, and stay dead unless they res in another map (points in this one would be contested) or some other person comes to res them and then die right next to them so they can socialise in a meaningful manner those 40 minutes. brilliant, just brilliant.
you sir, should apply for a developer position. you’ve got this.
i suggest they also develop a system where they can send small charges of electricity through your mouse and keyboard. and when you die or get hit, you take a small electric shock, you know to help you improve.
also, reverse leaderboards. scrap the best, record the worst and then publish their names in the website each month so as the rest of the community can mock and ridicule the worst players.
Hey!, Now I remember why I don’t post in the forums.
Anyhow, for the sake of the argument: I believe that Gw2 has been in a position where most (if not all) of its content is still pretty casual, and it has been like this for almost 3 years. If there is people who find the current state of the game acceptable and entertaining that’s fine, but most of the community wants content that is engaging (at the very least)
Engaging and challenging content should not be exclusive to the instances we might get, open world content should also be challenging. If someone finds HoT to be so difficult and frustrating because it makes him/her use half a neuron more than usual to hit the dodge key or use reflects/blocks/evades to stay alive maybe GW2 HoT is not the content that person should be playing. We’ve had 3 years to get used to the mechanics in such a way a lot of the content seems trivial, something new and engaging is way better than to dump 20 more maps of the same stuff we’ve been doing for years.
I’ve been a constant player of this franchise for the past 9 years, with over 4k hours played on each game. If someone still thinks that his/her opinion is equally important to the vast majority of people who have invested thousands of hours in this game because he/she paid the same well then I have bought 2 regular accounts and a collectors edition, plus the definitive version of HoT and a lot of gems. (plus all the GW1 games) so uhm yeah, my opinion is “importanter” or whatever.
But more on the serious note, GW2 is an easy game to play, people who are new to MMOs find it fun, people with a little more experience find it lacking content that makes them care for the mechanics of the game, since HoT is targeted for players with lvl 80 characters it’s only natural to bump its difficulty in a way those players find it engaging, new and “casual” players have all the vanilla content to help them understand and learn the mechanics they’ll need to face HoT’s content.
As to the argument of who to cater, “casual” or “veteran” players, I think that if casual means “if its too difficult I’ll leave the game until they nerf it” then Arena Net should not be catering to those players, and instead should focus on the players who care about leveling their masteries if that means they can now beat some content they previously couldn’t, who will stay trying to beat certain challenging world boss and collaborate with the map for it, the people who will make videos, guides, builds and walkthroughs for dungeons or raids or whatever and the people who will consume such media to help them achieve such goals, the players that want to see GW2 grow and evolve and not stagger in the same underwhelming difficulty for years. If those are the “veteran” players, then yes, I think Arena Net should be listening to them.
:D Peace
