Showing Posts For Druk.2389:

Dungeon Patch Discussion 9/25

in Fractals, Dungeons & Raids

Posted by: Druk.2389

Druk.2389

And so, the chosen one, the one who will kill WoW, shoots his own foot, again. Just when Pandaria is released, LMAO

I’ll begin by stating that this game has the worst way to handle dungeons I’ve seen, it’s inconsistent, terribly executed and terribly buggy, both when giving the rewards and at times with the dungeon script itself.

I don’t mind a diminishing return for doing the same path and dungeon over, but just 1 diminishing return, I mean, why are you repeatedly trying to kick my party out!? If you don’t want us to do the content we like, please release new content.

Also, why are you punishing my party for being good and clearing the dungeon fast? I mean, are you joking me!? So the slow and baddies get rewarded, while the swift and skilled get punished. You got to be kidding me. I guess we have to feel bad for owning the boss or something.

And don’t you dare trying to tell me to go do some garbage like WvW or PvP if I’m that good because bite me.

In conclusion, you might as well back out the latest changes on the rewards for dungeons, go and FIX the dungeons so they work as they should, like correctly. Then revamp the rewards, along with the release of new content or a tier of armor sets or both so a revamp on rewards can be justified.

Or you can just not fix anything and keep adding holes to then Chosen’s foot, in any case this game seems like it’s starting to limp, so, Good luck.

(edited by Druk.2389)

Dungeon Updates

in Fractals, Dungeons & Raids

Posted by: Druk.2389

Druk.2389

This last update to dungeons was just what this game needed to keep the players away.

I would completely agree with some balance on path difficulties, like making shorter paths harder and more annoying, while longer paths would be the other way around, and having the rewards being given based on such length, that would be acceptable and would help keeping people from only doing CoF Magg path. That is what we can call a positive reinforcement.

This last update not only made it harder or impossible for people who like dungeons to get a group, you also broke the dungeons some of us like, such as Honor of the Waves(not CoF), leaving them completely unplayable, 2 days into this issue, no patch or update or anything. The later being unacceptable.

Now, you had to consider carefully, why would people grind a dungeon. I can come up with 2 reasons, in a different proportion depending on the player, 1st The player likes the dungeon enough to do it over and over, 2nd the rewards he gets are good enough to do another round. Balancing these 2 reasons is essential and you completely broke that balance, therefore no players in dungeons, and some maps are completely empty, and if it is a grind it was the player’s choice to do that grind, which is how such player wants to spend his experience in GW2, why tamper with it?

You are proving that you want the game to be played in certain in an even worse way than WoW did, because on WoW you only have 2 choices and 2 paths to follow, no more. GW2 was supposed to have the MMO experience the way the player wanted it to be experienced, by getting similar rewards whether it was doing pvp, exploration, crafting, trading, pve, dungeons, etc.

What you just did was shove your insane and absurd of diversity and variety down the player’s throat, and in a very nasty and sneaky way, by breaking the game and stealing players from a reason to play, and we don’t like that, this game is not good or big enough to do that, so you better be careful, a player’s mind change with every release it’s made on every season, today you are bigger than WoW, tomorrow you are in a worse position than SWTOR.

Thank you and have a nice whatever