Showing Posts For Dude.8594:

Returning Player LF Guild [NA] Dragonbrand

in Looking for...

Posted by: Dude.8594

Dude.8594

I’ve recently returned to the game after a long time away. I’ve picked up HoT and PoF. I mostly like PvE(Dungeons and Fractals mostly), but dabble in PvP and WvW. Ultimately looking to Raid eventually. Been working on gathering mats for Ascended gear. Also working to max Weaponsmithing, Armorsmithing, Jewler, Huntsman and Cooking, but 450+ is getting expensive lol. I main Warrior, but also have lvl 80 Ele and Engi (mostly as meatsack storage and crafting). Hoping to find a guild that’s mostly laid back but does actively participate in PvE.

Runes of holding?

in Guild Wars 2 Discussion

Posted by: Dude.8594

Dude.8594

I can’t find any merchant with a any of these runes. I’ve read they should be on most master craftsman npcs, but I’ve checked like 4 of them (as well as their wiki) and no one has them. Can’t find anything on Arenanet removing them. What happened to them?

CPU maxed out, stuttering

in Bugs: Game, Forum, Website

Posted by: Dude.8594

Dude.8594

I should also mention that I tried mucking around with graphics settings, but that didn’t seem to do anything, and it was hard to make changes when it stutters every other second.

CPU maxed out, stuttering

in Bugs: Game, Forum, Website

Posted by: Dude.8594

Dude.8594

After the recent patch, my game has been getting severe CPU spikes to 100% causing the game to stutter for several seconds. It typically recovers (doesn’t crash), but will spike again seconds later. It seems to work for a while, and then get into this state. I’ve got an i5 – 6500 3.2 GHz, 16 GB RAM, nvidia 8 GB graphics card (not at home right now so I can’t post the specifics), etc. Basically, well above even the new min specs.

This wasn’t happening prior to yesterday’s patch. Once it was in this state, I tried rebooting the game and my PC and it was still happening.

Anyone else seeing something like this?

Suggestion: Weapon Skills

in Suggestions

Posted by: Dude.8594

Dude.8594

Another suggestion: Maybe even have underwater only utility/elite skills, since you already have skill sets for underwater that are different than ground skills. We already have skills that can’t be used underwater, why not have skills that are only used underwater.

Concern for Ascended Gear

in The Lost Shores

Posted by: Dude.8594

Dude.8594

Hopefully they have the soldier rune set as Ascended gear. Another problem I have had, is most of the dungeon armor I’ve found don’t tend to have healing on it. I have alleviated any issues by making my own exotic gear and transmuting it onto the cool looking armor. I just fear the alignment of stars required for me to get healing stats and the rune-like soldier passives on a piece of Ascended gear will be too much…

Concern for Ascended Gear

in The Lost Shores

Posted by: Dude.8594

Dude.8594

I’m not worried about progression with the new Ascended gear. What I’m worried about is currently, from the information I have found, there appears to be mutually exclusive slots on gear. I main a Warrior, and I use the hell out of my runes of the soldier. The example of the Ascended gear was a ring (only has a slot for non-rune upgrades), so that isn’t a problem yet, but if we eventually have a full set of Ascended gear, will there be a normal upgrade slot in addition to the infusion slot? If not, then I would have to choose between slotting for Agony and using my (extremely useful) runes of the soldier. Being a shout heal Warrior, the loss of my runes would basically kill my build, as it sounds like I would have to slot for Agony if I wanted to move as far as I can in the new dungeon.

Suggestion: Weapon Skills

in Suggestions

Posted by: Dude.8594

Dude.8594

Addition: For underwater combat, I would also like to suggest something. Some people, I’ve heard at least, have problems finding the target that is causing damage while underwater. I would like to have some sort of indicator, like most FPS have, for indicating the direction of damage (like maybe blood splotches on the boarder of the HUD that would indicate direction of damage incoming).

Suggestion: Weapon Skills

in Suggestions

Posted by: Dude.8594

Dude.8594

So far, I am enjoying my time in GW2. One thing I have noticed, and seen a few complaints about, is that the weapon skills (first 5 skill slots) are acquired relatively quickly. Once you have them, they remain rather static over the course of the rest of the game. I personally acquired all of my weapon skills before I hit level 10 on all of my characters. Some people complain that they would like to have the skill system from GW1 back where you could select the skills you like to fill your bar. I personally like the weapon swapping functionality, but I do agree that once you have all your skills opened by level 10, it can get boring using the same skills over and over again.

So my suggestion is this: What if there were NPC’s around the world (unmarked to increase that exploration feeling that ANet has tried to include into everything) that were weapon masters? These weapon masters would be associated to a particular weapon type (e.g. axe weapons master). You would maybe perform some quest(line) for them and they could provide an alternate set of skills for that particular weapon. For example, lets say I found this axe weapon master and completed the questline required. That axe master would then provide me with an alternate “Berserker Axe Style” that would replace the original 5 skills (main hand/off hand when applicable) with a different set. This new set of skills could be themed based on the style learned. I think by allowing different styles of weapon use, you could get more diversity in skill use. I would, of course, increase the difficulty of balance, but not any more so than adding new utility skills or a new weapon type.

Speaking of new weapon types: I would like to see some hand to hand type weapon type (say brass knuckles). That would work great with my suggestion of different styles. For example, normal skills would be themed like a “Boxer”, but maybe a weapon master would teach you “Exploding Palm” style.

Also, another issue I have is that I find underwater combat to be less enjoyable than ground level combat. I think some of the problem is that, for ground level, we can swap weapons for fluidly, with more options. Underwater combat, IIRC, only has 3 possible types of weapons; Trident, Spear, and Speargun. If they added some new weapon types so that you could meaningfully change out weapon skills, it would add to the fluidity of underwater combat (no pun intended) and make skill selection meaningful for underwater combat.

What do you guys think about any of these suggestions?