I know this hasn’t come up yet, but this also removed the fastest production of gold and experience in the game. I’m not sure whether ArenaNet knows what this will do to its nice economy it has going. My bet is that is everything commonly used takes a big drop in worth and all the old stuff still in the trading post becomes too expensive to buy. Also, those hero points you need to complete the new specializations are much harder to acquire since the experience was nerfed.
Also, I liked doing both dungeons and fractals but being forced to do fractals for gold is kinda rough. (If the “same-day-return” penalty is still in effect, then the cap on “first-run gold/day” is much lower now 1gold/day from fractal and about 40silver/dungeon run as opposed to 33 gold/day possible from just doing dungeons)
Finally, if I got tired of dungeons I would switch to fractals and vice versa. Now I feel forced to do fractals, and that “Dungeoneer” title I was working on is officially a pain/not worth the title. Unless that nerf changes, I’m never going into a dungeon again except to get specific dungeon skins or to “abuse” the infinite spawns. (really if you want to/can fail at a dungeon and fight forever then go for it sounds super boring though)
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