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Disappearing AR bug

in Bugs: Game, Forum, Website

Posted by: Durothil.7386

Durothil.7386

Today, when i was doing the lvl 51 Snowblind fractal i got frozen by the ice breath of the legendary Shaman which resulted in me getting hit by the ice AoE wave.
What amazed me was the fact that i got killed by agony almost instantly, even though i have overall of 118 AR.
When i checked my character screen it turned out that the game leveled my AR to 0 in the middle of the fractal.
In attachments i added 2 screenshots. The 1st one is after we killed the boss and left the fractal (it shows the correct AR which is 118), and the 2nd one is a screenshot i made during the boss fight after i got revived by teammates (it shows 5 AR comming from the singularity).
I am guessing it is not intended part of the gameplay, so it’s best to fix it ASAP before it affects more people.

PS. one of my teammates seems to have experienced the same thing in the same situation. Just thought that this info might be helpfull with recreating the bug occurence.

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TAW [The Art Of Warfare]

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Posted by: Durothil.7386

Durothil.7386

Hello, i just joined the TAW. I hope to find more EU players to join us

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: Durothil.7386

Durothil.7386

For me, the biggest problem with the Megaserver system would be a complete lack of support for players when an random event, such as a disconnect, occurs.

Today i had a very bad experience during the Tequatl the Sunless fight. After fighting for 10 minutes on really organised server we brought the boss down to ~30% hp, but a sudden dc forced me to reconnect. And immagine my reaction once i found myself in an instance where the boss had over 95% health with <5 minutes before the event ends…
Needless to say that i recieved no reward for my attempt, which left a bad aftertaste of the “oh-so-fancy” megaserver feature.

Would it really be so hard to make ~2-3 minute long “spot reservation” so that players who loose connection or have their game turned off can reconnect and still recieve the reward for their hard work? (don’t mistake with people who move to other map)

You are aware that the exact same thing happened before MegaServers as well, right?
If you disconnected from an organized try on one of the big bosses you would almost certainly be put in an overflow when you got back in, so that have literally nothing at all to do with the MegaServer changes.

This might have been the case with very high populated servers such as Desolation for EU (used to be almost impossible to get onto a main map before or during big events), but not necesarly with either Bottom-end events or less populated servers. Before megaserver system got introduced it was at least possible to join the same map after reconnecting, but now you don’t even have any idea where you’ll end up. In most extreme cases you can be disconnected from the server where prevents are half done and reconnect 1 minute later to a server that already killed a boss (everyone tend to leave once boss is dead so a lot of free spots open there).

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: Durothil.7386

Durothil.7386

For me, the biggest problem with the Megaserver system would be a complete lack of support for players when an random event, such as a disconnect, occurs.

Today i had a very bad experience during the Tequatl the Sunless fight. After fighting for 10 minutes on really organised server we brought the boss down to ~30% hp, but a sudden dc forced me to reconnect. And immagine my reaction once i found myself in an instance where the boss had over 95% health with <5 minutes before the event ends…
Needless to say that i recieved no reward for my attempt, which left a bad aftertaste of the “oh-so-fancy” megaserver feature.

Would it really be so hard to make ~2-3 minute long “spot reservation” so that players who loose connection or have their game turned off can reconnect and still recieve the reward for their hard work? (don’t mistake with people who move to other map)