Showing Posts For Dvojce.2486:

MMO's need a grind but not for fluff

in Guild Wars 2 Discussion

Posted by: Dvojce.2486

Dvojce.2486

…LOL? of course its a question, which you obviously misread completely.
Can someone else answer me?
“If you’re not a role player then you should stay away from this game?”
And don’t give me “oh there’s pvp for non role players”. I’m speaking for ones who just want pve.

So let me get this straight: you’re asking: “Should non-role players stay away from this game?”

My answer is no, because there’s plenty to do for at least the first 50 hours or so, probably more if you don’t rush it. After that, there’s a more limited range of things to do.

Ok, I’m not posting as a smart kitten or anything, but besides pvp and costume collection (craft) and I guess completing the maps.. What else is there to look forward to?
I’m obviously missing something, no?

MMO's need a grind but not for fluff

in Guild Wars 2 Discussion

Posted by: Dvojce.2486

Dvojce.2486

So, for the people who do not care about roleplay, should really stay away from this game?
Maybe they should do something other than levels then? An unlock system for areas instead of levels so no one is mislead to thinking there is special level content?

No one is being ‘misled’. It’s your fault if you’re narrow-minded enough to equate levelling up in a deeply unrealistic fashion with proper role-playing. Levelling has always simply been a gating system to control the speed at which the narrative/explorative mode of the game unfolds. ANet have just refined it so as to remove the most patently absurd side effects.

What kind of genuine ‘role-player’ really believes that their character can acquire a sword that does ten or twenty times the damage of another identical-looking one, or double up their armour while still moving at the same pace? It’s got nothing to do with role-playing. If you’re into role-playing, you need to look at all the advancements in the game as a metaphor for your character becoming gradually more experienced and capable, eventually hitting a plateau, just as they would in real life.

Sigh. As i repeat myself once again since you have selective reading… If you’re not a role player then you should stay away from this game?

Maybe it would help if that sentence made sense. Why is there a question mark at the end when it’s not phrased as a question? Are you asking: “Should role players stay away from this game?” If so, the answer is no, they should not, and I have no idea why you would suggest such a thing, except that you seem to have some perverse idea that role playing = gear grinding.

…LOL? of course its a question, which you obviously misread completely.
Can someone else answer me?
“If you’re not a role player then you should stay away from this game?”
And don’t give me “oh there’s pvp for non role players”. I’m speaking for ones who just want pve.

MMO's need a grind but not for fluff

in Guild Wars 2 Discussion

Posted by: Dvojce.2486

Dvojce.2486

So, for the people who do not care about roleplay, should really stay away from this game?
Maybe they should do something other than levels then? An unlock system for areas instead of levels so no one is mislead to thinking there is special level content?

No one is being ‘misled’. It’s your fault if you’re narrow-minded enough to equate levelling up in a deeply unrealistic fashion with proper role-playing. Levelling has always simply been a gating system to control the speed at which the narrative/explorative mode of the game unfolds. ANet have just refined it so as to remove the most patently absurd side effects.

What kind of genuine ‘role-player’ really believes that their character can acquire a sword that does ten or twenty times the damage of another identical-looking one, or double up their armour while still moving at the same pace? It’s got nothing to do with role-playing. If you’re into role-playing, you need to look at all the advancements in the game as a metaphor for your character becoming gradually more experienced and capable, eventually hitting a plateau, just as they would in real life.

Sigh. As i repeat myself once again since you have selective reading… If you’re not a role player then you should stay away from this game?

MMO's need a grind but not for fluff

in Guild Wars 2 Discussion

Posted by: Dvojce.2486

Dvojce.2486

So, why doesn’t AN/NC just take out the leveling system then? What is really gained from a level?

Quoting myself, since, I’ve been totally ignored.

It controls the pace at which the world unfolds. You can only push so far into areas that are at a higher level than you, forcing you to spend more time exploring and unravelling areas at your own level. This creates the feeling that as your abilities grow, your readiness to take on more difficult opponents grows with it, which is a sensible mechanics.

The level scaling, meanwhile, does away with the utterly fatuous and unrealistic eventuality of being able to blow down trolls and barbarians with a strong breath in early areas. Overall, it’s a pretty good reality simulation – as you progress, you’re able to take on a wider variety of enemies and hold your own against stronger enemies, but that doesn’t mean the ones you initially struggled with become a walkover.

So, for the people who do not care about roleplay, should really stay away from this game?
Maybe they should do something other than levels then? An unlock system for areas instead of levels so no one is mislead to thinking there is special level content?

MMO's need a grind but not for fluff

in Guild Wars 2 Discussion

Posted by: Dvojce.2486

Dvojce.2486

So, why doesn’t AN/NC just take out the leveling system then? What is really gained from a level?

Quoting myself, since, I’ve been totally ignored.

Nothing really.

One of the feedback from GW1 was players wanted more levels, so that’s what we got.

If I had my way, there wouldn’t be any levels.

Yes, nothing.
Wouldn’t this debate then stop if they took out levels? The “skilled” players would have a valid argument that it’s just pure skill then. The people who enjoy PVE, that feel burned for not gaining any special 80 content, would then have no ground to argue anything, no?
Maybe the wrong issue is being argued? the issues of levels being in a “pure skill” game?

MMO's need a grind but not for fluff

in Guild Wars 2 Discussion

Posted by: Dvojce.2486

Dvojce.2486

So, why doesn’t AN/NC just take out the leveling system then? What is really gained from a level?

Quoting myself, since, I’ve been totally ignored.

MMO's need a grind but not for fluff

in Guild Wars 2 Discussion

Posted by: Dvojce.2486

Dvojce.2486

So, why doesn’t AN/NC just take out the leveling system then? What is really gained from a level?

Would be nice if party worked.

in Suggestions

Posted by: Dvojce.2486

Dvojce.2486

Just disappointed that’s the best you have.

Ah, I’m sorry. I know deep down you still love me

Would be nice if party worked.

in Suggestions

Posted by: Dvojce.2486

Dvojce.2486

That is what we call a non sequitur.

You needed a big word to describe your OT statements.
At least you know the proper term for it.

Seriously? A “No u”?

Pitiful. Step up your game.

Oh I’ve made you mad. Oops

Disable filter in Guild Chat

in Suggestions

Posted by: Dvojce.2486

Dvojce.2486

options > profanity filter > none

that should work?

Would be nice if party worked.

in Suggestions

Posted by: Dvojce.2486

Dvojce.2486

That is what we call a non sequitur.

You needed a big word to describe your OT statements.
At least you know the proper term for it.

Pilusilm, I hope they decide to balance the exp in parties. The community sure couldn’t come up with any valid reasons for it not to be shared.

EDIT: Thanks Coltz.

(edited by Dvojce.2486)

Would be nice if party worked.

in Suggestions

Posted by: Dvojce.2486

Dvojce.2486

What does botting have to do with grouping? People don’t bot for experience they bot to farm items to sell.

AND this post proves you read nothing at all.
EXACTLY. Botting has kittening nothing to do with exp. SO why not have equal exp distribution in a party?
There are no negatives. Thank you.

Would be nice if party worked.

in Suggestions

Posted by: Dvojce.2486

Dvojce.2486

I can’t tell if you’re being intentionally dense or what.

As far as why it would be a negative thing, maybe anet doesn’t want people being carried through the game. I don’t know.

I like to read and respond to what posts actually say instead of fabricating situations to validate negative comments.
Yet, people are already botting. So wouldn’t your “carrying” just be helping your mates level instead of them paying to be in a bot train? Wouldn’t that then combat against the bot problem if real life friends could actually help, specially if one is terrible at games?

Would be nice if party worked.

in Suggestions

Posted by: Dvojce.2486

Dvojce.2486

You also carry people through content when they aren’t contributing as much as you. Nothing to do with women. If the wife had made this thread my post would have said “carrying your husband.”

Mmm so, they both suck huh? Carrying isn’t a nice way of putting something.
If the wife had posted, it would’ve read “the husband is ahead of me”… How can one carry when the other is ahead?

Do I need to bold the real question at hand?

If they chose to distribute party exp equal… how is that a negative thing?

Would be nice if party worked.

in Suggestions

Posted by: Dvojce.2486

Dvojce.2486

I give up.

/15 characters

I very much doubt Awesome was making any sort of stab at women. It’s a shame you feel the need to interpret things in such a way.

?
Not very good at giving up…
“Carrying” is what you do with babies. Or cripples.

Mmm.. pretty OT anyways.
The point, which none have answered, “if they chose to distribute party exp equal… how is that a negative thing?”

(edited by Dvojce.2486)

Would be nice if party worked.

in Suggestions

Posted by: Dvojce.2486

Dvojce.2486

wow… no one even read what pilusilm said…

Purpose of a party is to help out those who don’t deal enough damage and that just doesn’t exist in this game.

In other games, maybe. Not in this one.

There are only three reasons to be in an “official” party in Guild Wars 2:

1. Shared instances (story/dungeons/etc)
2. Being able to see the other person’s location.
3. Having a private chat channel for party communication.

None of those have anything to do with exp. Your will get the same exp partied as unpartied. Your wife will get the same exp partied as unpartied. What this means is that group play can happen (and does happen, every single day) in guild wars 2, without needing to be partied. That’s why ArenaNet did what they did with parties.

Exp isn’t hard to get in this game. Seriously. And levels mean even less.

When you get to 80, your wife might be 75? Who cares when you’re still working through Field of Ruin and downscaled to 30?

This isn’t a traditional MMO, and I really wish people would stop trying to make it into one.

Thing is… a lot of people, like me, don’t give a flying kitten about story quests. I’m sick of traditional mmos as well hence why I started playing this one. BUT basically if I want to play with my mates.. theres no point now. If we go after the same mobs if let’s say.. I build my mesmer like a healer.. I get kittened out of exp for it unless I’m running around elsewhere on the map.
Guess this is perfect for the lonely RPer that wants to up skirt their char..

Sorry you can’t carry your wife through the game at the speed you want I guess. The downleveling system will make sure you both can always at least play together, even if you don’t get to 80 as fast as you seem to want.

LOL! Nice stab at women there. I’m sure she could kick your bloody kitten

I’m sorry you are having trouble enjoying the game.

My experience as a mesmer has been completely different. I play 80% of the time in a party of 2-5; I level up faster than some and slower than others. A lot of it depends on weapon choice, tactics, and how aggressive each player is. I have never had any trouble getting Gold reward in any zone in the game (the closest I come to seeing a Mesmer-specific issue is that I might be getting fewer drops during some zergs, when I’m slow to lay down AoE skills).

Here are a couple of suggestions for how to enjoy the game together:

  1. Have your wife purchase cheap consumables on the TP. Every food adds +10% XP for foe deaths and every potion/crystal does the same. Many foods are available for 1c and the low-level potions are available for vendor +1c. (And of course, they provide other benefits.)
  2. Leave your build alone, but adjust the equipment/traits for your wife’s build to generate more damage, especially AoE.
  3. For “collect this” events, just collect one item and then cover your wife while she collects 5-10. That will result in Bronze-level completion for you and Silver or better for her.
  4. Start heading into areas that are at-level for you (and under-level for your wife). She will earn more proportionally more experience than you do. Alternatively, head into areas that are substantially under your level; this is slower, but again, she will gain proportionally more XP.

These things do not require only the most minor changes to your play styles. (If you want to make bigger changes, there are a lot more options.)

Why do you assume that she isn’t getting gold in the random events..? He was obviously talking about trash mobs and heart quests. I didn’t see anywhere in any of his posts to complain about the events… yet people keep posting about it?
I play mesmer and nerco. I’ve never gotten anything but gold ‘cept if I jump into an event when its almost over. And I find, depending on the build, you get kittened over if you’re playing with certain classes. Your suggestion to change builds sucks. So, ‘cuz you’re playing with X class you can’t be Y build… how stupid.

/shrug I get that people don’t want AN/NC messing with good formulas they’ve implemented. But if they chose to distribute party exp equal… how is that a negative thing?

Would be nice if party worked.

in Suggestions

Posted by: Dvojce.2486

Dvojce.2486

You are a bad guy. The top post agreed that partying is dead; that party exp doesn’t work in a traditional “you’re in a group the party shares exp”. Now in this post you say I don’t understand how the system works and that “tests” are inconclusive… Yes, I like to insult hypocrites. Stop changing what you believe.

(edited by Dvojce.2486)

Would be nice if party worked.

in Suggestions

Posted by: Dvojce.2486

Dvojce.2486

Oh? So it’s ok for your friends who party with you to be way lower levels than your class because they choose not to implement a party exp share system. Well seems like you have no friends so i guess you wouldn’t understand the problem

’Cept that it was tested and it was not shared. Log in. Hit a mob once. Try it.

Would be nice if party worked.

in Suggestions

Posted by: Dvojce.2486

Dvojce.2486

Actually, the party system works great. If you are solo you would normally need to do something like 10% damage to a mob to get credit for it. If you are in a party then your party needs to do 10% damage and you need to get at least 1 hit in to get credit for the mob.

As for quest completion rates… heart quests go by pretty quick, and I don’t see why one person should be rewarded for another person’s contribution.

I’ve been playing with a group of friends since level 1 and we’ve never had a problem with the party system.

Not true. We tested. I hit something once and my wife finished it off and I got no experience. Hence, it is broken. Stop ignoring the issue here. The party does not work. You lose out on experience if you’re in a party with a person who kills faster than you. That is broken and all of you are just in denial.

LOOK AND READ. It says TESTED how exp is gained. Hit the mob once and NO exp.

I’m not asking for extra experience from mobs. And you wont be able to get to level 80 by just killing stuff, once you complete the quests then you barely get any exp. The mob experience is what should be shared regardless of if they hit something or not as long as they are on the same screen they should get experience for it. Yes, this would work better for botters and they are everywhere. So the whole botting issue is getting ignored anyways. If I want to party then I’d like to see the party members get experience from mobs that we killed as a party. And the people who are saying that it’s ok for one class for fall behind in levels are morons. Isn’t this game all about being equal?

DEs are a primary source of exp. and Karma. My guess is that you will hit level 80 long before you finish every heart quest the game has to offer. Now, I don’t know what issue you encountered, perhaps you didn’t do enough damage or another bug cropped up, but monster exp. is shared — with or without a party.

Furthermore, no one’s said it’s “okay” for one class to fall behind the others. It’s an issue, it’s been stated as such, but there’s nothing we, the players, can do about it. All we can do is wait and hope that it’s addressed.

So, please, stop picking and choosing what you read and pay attention to what others are posting. You also seem to be ignorant of how certain mechanics work, and you would do well to slow down and either ask without spouting off about it or, again, read what others are posting.

You’re the one not reading and ignoring an obvious problem. kittening fan boy.