Showing Posts For DyNasty Royal.6401:

Suggestions wanted: fractal currency sinks

in Fractals, Dungeons & Raids

Posted by: DyNasty Royal.6401

DyNasty Royal.6401

I really like a lot of these ideas that people have thrown around, especially food and a proof of heroics like item, but by far my favorite idea is mystic clovers. Even if they cost a lot of relics and were timegated to daily pristines it would finally put a reliable source in PvE. Clovers are currently guaranteed from reward tracks in PvP and WvW, but aren’t guaranteed from any source exclusive to PvE. The best part about clovers is that they minimally impact the economy. Clovers can not be traded, most of the items they craft into are account bound and gen 1 legendary prices fluctuate more with flavor of the month and their other components, and the items used to craft clovers would still be valuable for their many other uses.

Even if clovers don’t work out to be the best solution, I think it’s valuable to remember why this issue was brought up in the first place, the solution must be something that players want to buy again and again. If items like unique skins are introduced for people to spend relics on, there is no incentive to repeatedly buy them and after people spend the relics on that then now what do they get?

Consistency/Clarity pass for utilities

in Guild Wars 2 Discussion

Posted by: DyNasty Royal.6401

DyNasty Royal.6401

After doing some testing with the new utility conversion rates, there are a few consumable facts that are obscure/inconsistent. As far as I can tell, the utilities only take into account base stats from gear with 1 exception of stats being gained or converted from a trait. Spotter, banners, signets actives/passives, food and anything that gives your stats green numbers are not affected by the conversion calculation. The exception is the new warrior trait “Wounding Precision”, the bonus precision and conversion of precision to expertise shows your gained stats in white numbers and it is affecting the calculation of master tuning crystals and giving you more condi damage. But other traits such as ranger “Lingering Magic” give you 240 concentration with white numbers and is not affecting the calculation of concentration to power from bountiful sharpening stones. Also, the elementalist trait “Aeromancer’s Training” while similar to the functionality of lingering magic of just a flat stat boost, is represented in green numbers and is not calculated in utility conversions. The mesmer skill “Chaotic Transference” grants toughness to condi damage and the stat boost is also shown in white numbers, but toxic sharpening stones do not grant any additional power. I’m sure there are many more cases where flat stats, or converted stats from traits may or may not be represented in white/green text and may or may not be calculated in the utility equation. Can we have some clarity about how the utility is making it’s calculation and why the new warrior trait is affected while other stat changing traits are not?

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Anyone stuck in PvP in the tournament?

in PvP

Posted by: DyNasty Royal.6401

DyNasty Royal.6401

there are a lot of people also posting on the stickied thread that are also stuck in matches, myself included.
DyNasty Royal.6401

Help I'm stuck in a PvP Match!

in PvP

Posted by: DyNasty Royal.6401

DyNasty Royal.6401

stuck in eternal coliseum with the rest of my team
DyNasty Royal.6401