I’m sure you’ve gotten lots of good feedback but here’s to hoping more works. I really like the scrapper build, It seems to add some really unique new ways to play while also working pretty well with the existing traits and skill lines.
There are a few things that could be tweaked to be better and still remain balanced.
1. Gyros are a bit clunky even if they’re overall pretty good. The blast tag Gyro needs a speed buff , period. Even using super speed on it , its easy to kill before it reaches you. which brings us to…
2. The gyros in general are a little squishy and easy to kill, especially considering their cooldowns don’t start until they die and they have pretty long cool downs. they could use a tweak or two in both cooldown and health.
3. The Blast tag gyro is supposed to be unblockable but it is in fact not only blockable but easily blockable which negates its already limited usage.
4. The rocket charge skill is a bit hit or miss, It needs to track better though it’s not far off.
5. The function Gyro is a really cool idea but a bit clunky, doesn’t seem to start working as soon as it needs to, in fact all gyros seem a bit too delayed. Considering Engi having a pretty horrible downed state, it would be cool to see function gyro tied in here somehow, maybe it could help to heal you if you hadn’t used it? I dunno. I hesitate to say it’s overpowered as thieves and mesmers can just casper the ghost away in their downed state.
6. the shredder gyro is really weak considering it’s limited use and cool down time.
7.The scrapper trait line is really good but I feel the emphasis on superspeed vs swiftness is a bit too much, would be nice to have some way to grant quickness, similar to mecha legs or streamlined kits as Engi’s are limited in that department a bit already.
That list may seem long but considering all the new stuff and existing stuff, 7 minor things preventing this from being pretty much perfect is actually rather impressive and shows the quality level that went into the scrapper spec. Great work.