Showing Posts For Dzjudz.9142:
finnaly but pitty that i cant get ascended trough the skirmish suervisor….since it requires some Marks to be crafted
You can just craft them?
I thought it was 2620 tickets for T2? That’s way more than just 9 weeks.
Not counting the time you have to put into wvw just to get the 2k ranking since I’m sure not everyone has that.No, 2620 is for t3, 1310 is for t2. T1 is from reward tracks.
Ah, then I guess the wiki is off as it has them listed as T1 and T2.
On which page do you see this? As far as I can see they are listed correctly.
https://wiki.guildwars2.com/wiki/Skirmish_Supervisor
That one is the one I am looking at.
It seems to list them correctly (and hasn’t been changed since 12 July). If you still see an error, please correct it.
I thought it was 2620 tickets for T2? That’s way more than just 9 weeks.
Not counting the time you have to put into wvw just to get the 2k ranking since I’m sure not everyone has that.No, 2620 is for t3, 1310 is for t2. T1 is from reward tracks.
Ah, then I guess the wiki is off as it has them listed as T1 and T2.
On which page do you see this? As far as I can see they are listed correctly.
There is a simple reason for this. Some events in Draconis Mons reward an Ancient Chest upon completion: killing the Greater Wardbough, the Bloodstone-Charged Lava Wurm, or one of the Legendary Destroyers. The items for the collections are acquired from these chests.
Ancient Chests can only be opened once per day per character. Therefore, if you killed the Wurm on your character that day before unlocking the collection, you won’t get the required item upon killing it a second time (since you don’t get another Ancient Chest). This doesn’t happen with for example Webby Mother or Golem Suit because their rewards are just champion loot boxes that include the collection items, not the limited Ancient Chests.
The work-around, as mentioned by Ayrilana, is to do the event on another character that has not killed the Wurm that day yet, as the Ancient Chest can be acquired once per day per character.
EDIT: FIXED in 6 June 2017 patch
Armor: Medium Perfected Envoy Armor, linked to Perfected Envoy Boots (medium legendary foot armor)
Race: Sylvari only
Gender: Female only
Description:
When stowed, normally the armor looks like this:
!http://i.imgur.com/qlTkqex.jpg!
However, when wearing anything other than Perfected Envoy Boots, the Perfected Envoy Armor does not properly stow many spikey parts of the other armor pieces:
!http://i.imgur.com/yPWvv0d.jpg!
Some examples of parts that are not properly stowed:
- Spikes on head piece in front of the face (not shown, forgot to enable)
- Spikes on shoulder pieces
- Spikes on gloves
- Spikey belt part of the chest piece
- Small spikes on the leggings
It makes the armor pieces look like they are halfway between stowed and wielded.
EDIT: FIXED in 6 June 2017 patch
(edited by Dzjudz.9142)
If you want Druids to use healing power, could you add an offensive stat combo for condition power Druids that has healing power?
Currently the only options are:
- Shaman (Major Vitality, Minor Condition Damage & Healing Power): defensive stat combo, vitality isn’t very useful, only offensive part is minor condi dmg.
- Settler (Major Toughness, Minor Condition Damage & Healing Power): because of major toughness very bad for messing with tanking in raids. Only one minor offensive stat again.
- Apothecary (Major Healing Power, Minor Condition Damage & Toughness): still toughness to mess with tanking in raids, and only minor offensive stat.So no option comparable to for example Zealot (Major Power, Minor Precision & Healing Power) that power builds can use.
Example of something that could be used:
Major Condition Damage & Power, Minor Expertise & Healing Power (similar to Viper)
I know that Clerics (Major Healing, minor Power/Toughness) is so unpopular as to not exist, but it does. It’s better than Apothecary in youre scenarios, anyway.
I listed options for healing power in CONDITION builds. I’m perfectly aware of Cleric, but I sincerely hope you are not suggesting running Cleric gear for a condition build.
If you want Druids to use healing power, could you add an offensive stat combo for condition power Druids that has healing power?
Currently the only options are:
- Shaman (Major Vitality, Minor Condition Damage & Healing Power): defensive stat combo, vitality isn’t very useful, only offensive part is minor condi dmg.
- Settler (Major Toughness, Minor Condition Damage & Healing Power): because of major toughness very bad for messing with tanking in raids. Only one minor offensive stat again.
- Apothecary (Major Healing Power, Minor Condition Damage & Toughness): still toughness to mess with tanking in raids, and only minor offensive stat.
So no option comparable to for example Zealot (Major Power, Minor Precision & Healing Power) that power builds can use.
Example of something that could be used:
Major Condition Damage & Power, Minor Expertise & Healing Power (similar to Viper)
The mini tiger that you get from the Spirit of the Tiger collection (under Explorer) is part of the 4th and final collection for Chuka and Champawat. However, it seems that if you get the mini before the collection unlocks it doesn’t count.
See this image for an illustration of the bug
You can see that I have the mini unlocked but it doesn’t count for the collection achievement. I got the mini before even completing Chuka and Champawat I.
Complete Heart of Thorns Hero Point (& Waypoint) Run
Region: EU
Requirements: Updraft – Bouncing Mushrooms – Nuhoch Wallows
Date & Time: 17 Feb — 20 CET (19 UTC)
Reddit: https://www.reddit.com/r/Guildwars2/comments/4688en/eu_hot_hero_point_waypoint_full_run_20_cet_19_utc/
Additional Info
You won’t need to have unlocked any waypoints. I’m starting at Shipwreck Peak Waypoint in Verdant Brink. We will complete (almost) every Hero Point and unlock every Waypoint in Verdant Brink, Auric Basin, and Tangled Depths. Some exceptions: the HP under Tarir, which is only available after a successful completion of the meta; the HP in the Chak Stronghold in Tangled Depths for people that don’t have Poison Lore. We will also be unlocking Dragon’s Stand and complete the two available HPs there.
You’ll need Updraft, Bouncing Mushrooms and Nuhoch Wallows to keep up, although if there are some mesmers joining there should be portals to help out.
How to join?
/squadjoin Samara
I’ll be opening the squad at 19:45 CET (18:45 UTC) and we’ll move out around 20:15 CET (19:15 UTC). Account name Dzjudz.9142
You can join me on Teamspeak 3: ts.dignityofwar.com (there’s a Guild Wars 2 channel that you can join)
I hope to see you tonight. If there’s enough interest I’ll do more of these runs in the future!