Showing Posts For EasilyDistra.9582:

Profession Locking Poll - February 16th 2017

in PvP

Posted by: EasilyDistra.9582

EasilyDistra.9582

I don’t understand how the matchmaking would be more “accurate” if yes win; it will be just profession based instead of account based, or am I missing something?

The idea is that, just because you are a great mesmer, doesn’t mean you know how to play a revenant well. If the professions were locked we could place you into a match that reflects your skill with that class.

The problem with this is what kind of mesmer are you great with and what role would matchmaking classify you as? How do you know if the player is great at greatsword shatter for instance and bad at condi bunker, totally different roles and totally different matchups, but the same profession. Would you then expect the player to fill the role of a condi bunker if they are power shatter or vice versa? The same would go for Guardian, Engineer, Ranger, Elementalist, Revenant, and Warrior. They all have multiple builds that do totally different things, what role would your matchmaking system assume they’re going to fill?

GW2 PvP isn’t just about what professions but what roles each player is filling. Players have multiple of each profession with different builds just so they can swap as needed to fill out a role composition. Forcing players to have everything they need for every role on each character they have, while having every build memorized to the point they can completely rebuild their character in 45 seconds or less, isn’t going to help anything.

Profession Locking Poll - February 16th 2017

in PvP

Posted by: EasilyDistra.9582

EasilyDistra.9582

VOTE NO

This poll should be reworded to “do you want to be stuck with whatever guaranteed losing matchup we at Anet see fit to hand to you”

-The population doesn’t exist to support rainbow matchmaking, this will only lead to 8 minute queues getting dumped out into a game regardless of what’s in queue.

-The population won’t exist to support standard matchmaking after half the pvp population quits over this. The only semblance of control a player has over the team composition is being able to switch professions from a horrible matchup to a good one, take this away and there’s no reason to bother trying.

-There is too much build variety within each class to even attempt profession-based matchmaking. Are you going to count every elementalist as a support even if they’re built fresh air dps? Are you going to count every mesmer as power/shatter? Are you going to count every dragonhunter as longbow trapper? You can’t balance this.

(edited by EasilyDistra.9582)

Hardest Mechanic in Raid

in Bugs: Game, Forum, Website

Posted by: EasilyDistra.9582

EasilyDistra.9582

To clarify: Keep Construct aggros immediately when anyone crosses into the doorway to his room. There seems to be about a 2 second window between the first person entering the doorway and the doors closing, and the distance to cross to avoid being instantly killed by the doors is quite wide (approximately the visual model of the open doors).

Even when tightly grouped and running in together it’s necessary to use swiftness and movement abilities to avoid players being instantly killed on entry.

https://clips.twitch.tv/kagetatsuya/MagnificentHumanANELE
clip of the door boss

edit: in addition to the door boss, the named ghosts in the encounter slide all over instead of walking toward their fixate target- cue Jamiroquai “Virtual Insanity” music video.

(edited by EasilyDistra.9582)

FIXED: Can't log in. Login servers down?

in Account & Technical Support

Posted by: EasilyDistra.9582

EasilyDistra.9582

code 42:4:11:143:101

I get to the character select screen, choose a character, and that pops up