Showing Posts For EazzyTarget.6538:
Hey, ANet,
You should introduce AUCTIONING of a player spot on these “Full” servers (ie: BG, JQ, and TC)… so a player on one of these T1 servers might be enticed to move to a lower tier server in exchange for some gold or gems…
That, or idle out some of the players that no longer actually play GW2 (I know of 3 that have been gone for 4+ months now).
That way, my son and I can play together (in WvW).
~DuMarque
The veteran guards and champions aren’t the pushover they are in WvW and the keeps/towers are far more defensible, these aspects alone should be incorporated into WvW to improve gameplay.
I’m glad I’m not the only one who feels this way. Do you know how awesome it’d be for the keep and tower guards to actually be a threat to a zerg? I’ve seen zergs CRUMBLE to the Kodan of the blue keep in EotM just because of those Ice Bows. Imagine if all the veterans and champions of the main maps had that kind of power behind them…I get goosebumps thinking about it.
I couldn’t agree more… I don’t like that anyone can solo a camp, defeating 5 or 6 guards (at the same time) should be more difficult… and make them all “linked” so you can’t pull just one guard, or two guards off to the side to kill them while the others stand and pick their noses!
Have them “call for help” and any NPC close enough to receive “/say chat” should respond to assist!
Du Marque de Tarnished Coast
I agree, that the spies are annoying, but I don’t think it is possible for them to destroy friendly siege… well except golems — those they can destroy.
Waste supplies (drain a tower/camp/keep) sure.
And, while it was frustrating to see people build siege that the commander hadn’t dropped, pugs wasting supplies has always been a part of the game.
-Du Marque de Tarnished Coast