Showing Posts For EbonFreeman.4051:

why no duel?

in PvP

Posted by: EbonFreeman.4051

EbonFreeman.4051

I would really like a dueling option. Doing it officially in PvP isn’t much of an option unless you do it in a private arena. Even when we’re in WvW, it requires standing on the side of the middle fort or by the sentry in the alpine. There are no assurances that another group or zerg won’t just walk by and kill one of the players. Even for GvG, we have to go to OS or the guild hall which is kind of annoying.

For me, I don’t like easy fights. I want to fight people on my level. When I’m in WvW, I don’t like pleb farming, it’s just too easy. We have a group of 20 hardcore players just mowing through groups of equal size which was why we made zerg busting. It was “fairer” to be engaged in a 20v40+. Both in PvP and WvW, a lot of the game mode isn’t about fighting, it’s about points per tick (PPT). A person could be a bad fighter as a thief in PvP and still have the Champion Shadow title because they’re great at PPT. Similarly, a WvW player could be a mithril soldier and lose to a bronze invader because they focused more on EOTM/WvW farming and PPT ktrains.

I don’t expect everyone to want to duel, but after talking to my hardcore PvE friends, they said they would want a duel function too. If the average player doesn’t want it then that’s ok, but the hardcore players do. And I don’t see why not. It could be sold as an upgrade in the Gem Store for 800-1500 gems. Allowing people who don’t want, not be annoyed by it. ANET makes money on it. The more combat oriented players gain an opportunity to play around and also introduce it to newer players.

In terms of actual duel mechanics, I wouldn’t want a pop up “<Player_X> has challenged you to a duel, do you accept?” and some yes/no boxes. The reason is that they can spam it and it detracts (me) from immersion. In WvW, we use the /bow emote. It would be more immersive and less intrusive if duels had a /bow @ or /duel command. If the other player doesn’t use the /bow @ back within 30 seconds, within 1500 units, and within an objective then the duel has been automatically refused. When the other player has accepted the duel both players are immune to damage/healing from other players, do not gain the participation or affect PVP statistics, nor affect event scaling. A duel would end when the player is downed thus removing the issue of WP penalties or within 5 minutes (because of RI timer). Duels offer no reward for winning. Although it would be nice to wager on fights with a Black Lion Referee to hold the money. At the end of the 5 minutes, the player with the most health wins. If a player disconnects, crashes or closes the client while the duel is in the process, the prize pool will be distributed based on ratio to the last amount of health in the exception that the PVP arena or WWW map is shutdown.

When inside a city, dueling should only take place at specific location. It is annoying enough to listen to people using the tomes of knowledge by the LA bank or TP agent (which is why I always recommend people buy the Mistlock Sanctuary Pass).

PS. Why isn’t there a consume all to level 80 button for tomes of knowledge?

Wanted: Core mesmer build for fractals

in Mesmer

Posted by: EbonFreeman.4051

EbonFreeman.4051

Light of Dwayna Infused?

in Crafting

Posted by: EbonFreeman.4051

EbonFreeman.4051

Do not attempt to infuse the Light of Dwayna!

http://www.reddit.com/r/Guildwars2/comments/1x3hmw/psa_do_not_try_to_make_an_infused_version_of_your/

Zommoros is unusual and stingy.

WvW Balancing / More Fairness / More Fun!!!

in Suggestions

Posted by: EbonFreeman.4051

EbonFreeman.4051

I’m on Sorrow’s Furnace and I do agree with them to a certain degree. Although, we don’t have a lot of commanders, we just run in zergs and do a lot of asking what other people are doing. Its very similar to a flock of birds. Most of the commanders on Sorrow’s have specific times that they run with their guildies. Although funny enough, I’m going to be leaving Sorrows soon because they aren’t organized enough.

The devs had a talk on reddit and gwguru about how they calculate the WvW ranking and sorrows furnace may eventually move up after a few months.
http://www.guildwars2guru.com/news/884-the-math-behind-wvw-ratings/
Sorry, I didn’t bookmark the reddit one, but it shouldn’t be that hard to find. I’m 90% sure Mike wrote it.

I’ve considered alternative methods to calculating WvW matches, but there isn’t really a better way. If we calculated it based on wins, caps, etc. there will be an overall similar scoring system. Even if you include additional variables there will inevitably be a similar result. I considered if they had cross eu/us matches which would be really cool, but the bandwidth, my guess, would be less than enjoyable. Consider trying to interrupt people when you or them have a ping of more than 1000ms or attempting theif ambushes.

They have implemented boosts based on the number of people which helps. I don’t know how many times that helped me cap after 10pm because I’m trying cap camps solo.

My only idea is if there were something like quick matches like gw1, but that sounds more like something for an expansion. It also doesn’t really reflect the server or guilds either. I’m sure it will eventually work itself out.