Showing Posts For Ecanus.6807:
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After more trials and if you guys think its a good build I might even make a thread calling it Pure-ruption. Since it has both CI and CS, which is the staples of any interrupt build. I also like to think of this as the have your cake and eat it to build. In order to counter act the fact that you are missing DE and IC I took greatsword training, so I have faster clone generation and not to mention Zerker. Here is where this build shines, so many of you were complaining that Interrupt doesn’t dps like a shatter build. Well this build does it better. Like a phantasm build you will be relying on your phantasms to do MASSIVE spike damage. This is because you will be combining CS stun and daze with wastrels to max damage. This is where things really get interesting. By sacrificing IC and DE, then you get to have CI as well. This guarantee’s that whoever got interrupted is immobilized and with BI you also have Might. So whoever is caught must blow a stun breaker and or condi cleanse, so they can get away from all that dps they are about to get from Zerker and Halting strike combined. Even if they survive it’s a heal also blown. This is where sword + focus becomes deadly. You have TWO immobilize with ileap and CI from curtain’s pull. This means a whole group will be forced to sit and take wardens aoe, unless they are up to blow another stun breaker/ condi cleanse. Even if somehow they come out alive. They literally are sitting ducks under so much pressure, probably panicking, and greatsword training has you ready for round 2. Obviously MoD is a requirement for when your curtain and wave don’t work out for you, or those pesky heals, which if timed right means game over. You don’t have to worry about clone generation because your spikes wont come from mind wrack, so that you can keep zerker and warden up for max damage like a phantasm build. You guys starting to see why I call it the have my cake and eat it too build. You don’t have to worry about your phantasms being killed cuz with your timed interrupts and blink you should be able to kite and line of sight most players. With BI and Phantasmal Fury you always have a chance to have might and fury to cut down on health. Not to mention all the vulnerability you can put on them, such as debilitating dissipation(would never leave out those clones). Going into chaos turns this glassy build into one that can last long enough to kill your opponent and interrupt them from giving you damage in the first place.
Now for the nuances. Just because we are using phantasms for our real damage. Doesn’t mean you skimp on shatters when you need to. With so many ways to immobilize we can utilize might and fury procs from BI for some heavy mind spike damage. Not to mention diversion with halting strikes procs, which may lead to more immobilization for another chance at zerker and warden finish. I use null field because I am not comfortable with 2 mantras atm with such a situation based build as an interrupt. Arcane thievery can get the job done I suppose, but chaos armor and confusion from null field could come in handy with warden ileap, and zerker. With mind stab that allows us 2 boon strips, and one condition cleanse. Wait did you guys forget about warden and temporal curtain cleanse. :-) Now about that moa vs. mass invis issue. I choose mass because it is on a shorter cd. This allows me to make it a multi purpose tool, which is for rezz/stomp/disengage with blink/ or my favorite recast MoD.
See guys don’t you all love cake. I run with zerker amulet. With focus and blink there is no need to rely on speed runes anymore. So you can go with Strength/Ogre/Pack. It is up to you depending on if you want more power and might for constant pressure. Or ferocity and fury for those phantasm spikes. I use sigil of impact for further synergy with wastrels, it’s all about pressuring them into blowing those cleanses and stun breakers early, so we control the flow of the match. As well as sigil of air, so I can really put pressure on someone with or without phantasms, but you can choose fire if you wanna take advantage of the builds aoe capabilities.
So guys this is my first post PLZ critique away(constructively). I am sorry for the wall of text, but I wanted to make sure you guys got the whole gist of the build, and why I think it is so good. While I was putting it through it’s initial trials the only real counter I ran into was some turret engi’s, which could be because they too are a cc build with easy access to cleanses, and utilize ranged damage so immobilize isn’t as dangerous as it is for melee classes, or ele’s and thieves who must always be moving. With how easy it is to interrupt rangers and necromancers slow cast, they are easy not to mention aoe damage gets rid of those pesky companions. GO MEZ!!!