Showing Posts For EchoFireant.8741:

Gates of Madness

in WvW

Posted by: EchoFireant.8741

EchoFireant.8741

As an active WvW player for GoM during the off peak times, I find it fun and challenging in leading whatever forces that we have at the time but from what I can see, the lack of off peak presence which is severely crippling GoM not to mention the hacker who’s always around during the start of WvW which forces GoM in to a 1v2 battle.

We do have active guilds allied doing the best they can but when whatever they hold are taken without much resistance, it puts an emotional despair on the public GoM WvW “We’re losing” and hence the giving up part. I’ve seen what a handful of GoM players that I’ve lead can do and I’m mighty proud to fight by their side. Don’t Give Up, Stay Organized and find that prick in the haystack that’s causing us the grief

Asgarth of GoM
Unpaid Maidens And Damsels [UMAD]

Rangers! Tell us how you play

in Ranger

Posted by: EchoFireant.8741

EchoFireant.8741

My ranger build depends on the party which I’m rolling with. Currently it’s the longbow/shortbow combination with heavy stat stacking on both Power and Precision with traits in marks/skirm/w.survival.

This is mainly due to the fact that my role in this particular party is heavy ranged support with an emphasis in the support part.

Reasons:

Stat choices and weapon choice is quite simple. I focus down targets that are high priority hazards towards the party and the group around. This forces them to either break off after spending some cooldowns on their weapon situational/utilities or continue to engage with reduced health, which is of course advantageous to my party.

It also gives me the option to help chase down fleeing enemies by applying either conds (daze/stun shortbow 5, cripple shortbow 4 as well as traited to apply cripple to enemies below 25% health) or dish out the required damage to down the said subject. (My longbow currently and consistently deals around 3k-4k damage due to the crits and precison on the rapid fire skill without exotics. Just greens granted that I’m currently at lvl80 and do plan to grab the exotic gear in one go instead of piecing it one by one.)

Utilities are spike and frost traps with Q.Zephyr and entangled roots for elite, most of these are support skills to complement the party’s make up.

As for pets, the Black Bear and Devourer. The black bear skill is useful during skirmishes after I switch to him mid-battle. The condition applied by it is enough to allow my party to hold out that much longer while dealing more damage to the other group (50% fumble? That basically means that he’ll have to crit to ensure the damage goes through. Otherwise, 50% of the time, his normal attacks do not mainly due to glancing blows.). The devourer is of course used as range support and kiting. The command ability is a decent rapid fire from the pet.

Asgarth of GoM
Unpaid Maidens And Damsels [UMAD]