5. The devs, their implementation of and lack of commitment to Wvw
I don’t want this post to be removed, so I will be very choice with this part, despite my massive disappointment with Mike Ferguson and his WvW team. Honestly, you guys have to know that WvW is so far from their priority right now that it’s kind of sad. And if it is a group’s priority, they’re not doing a good job. Let’s review the course of events :
- They always (even 6 months post launch) use the excuse that they had no idea how popular WvW would be. This is hogwash, Wvw was one of the most popular, talked about content pre-launch. The vast majority of the guilds pre-launch were WvW guilds
- It took them MONTHS to remove free transfers, ruining countless server communities in the interim
- Culling has gotten worse since launch. Yes, I know they’re working on it, that doesn’t make it better nore does it make it any less suck during the meantime. The fact that it is like it is in the 1st place is absolutely embarassing
- They have removed rewards from Dolyaks
- They removed the orbs rather than switching the outmanned and orb buffs
- In March, it will be approx 4mo since the introduction of Ascended gear and it’s ability to be earned in WvW
- They are looking to tone down AoE’s, thereby increasing the effectiveness of zergs even more
Mike Ferguson is on record as saying they cannot create larger maps, that the maps we have are the largest they’re technically able to create. And this is the crux of the issue and has root causes in all the others. Not the map size, but the scope of the gametype itself. WvW is a mini-game. A sideshow, a thing you do when you want to knock some heads together for a couple hours then go back to playing the ‘real game’ (pve) or log off. WvW is completely cut off from the rest of the game and while I can understand WHY they did that, you other diehard Open World PvP’ers must understand that because it is cut off, all these other problems exist. Because WvW is a mini-game, they were ok with creating a kittenty Commander system, with guilds being unnecessary, with zerging and casual non-competitive play taking over to the exclusion of all others and also ultimately why it’s ok our rewards suck, there’s no lack of depth or any consequences.
Near launch, Colin Johanson was quoted as saying that the scope of their content releases were going to be ‘impressive’. Let’s be honest here guys, from the past several months this game has been out – are ANY of you impressed with the quality of attention the WvW community has seen? Anyone? There is a reason WvW and sPvP are limping along as it is and the reason for that is that it does not cost $15 to log on. If it did, if you’re honest to yourself, you know that this game would be on its way to a plane of fail rivaling TorTanic proportions.